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https://github.com/DarkflameUniverse/DarkflameServer.git
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b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
25 lines
743 B
C++
25 lines
743 B
C++
#include "GfApeSmashingQB.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "RenderComponent.h"
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void GfApeSmashingQB::OnStartup(Entity* self) {
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self->SetNetworkVar<LWOOBJID>(u"lootTagOwner", self->GetVar<LWOOBJID>(u"lootTagOwner"));
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}
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void GfApeSmashingQB::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "anchorBreakTime") {
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self->Smash();
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}
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}
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void GfApeSmashingQB::OnRebuildComplete(Entity* self, Entity* target) {
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auto* ape = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
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if (ape != nullptr) {
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ape->OnFireEventServerSide(target, "rebuildDone");
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RenderComponent::PlayAnimation(self, u"smash", 1.7f);
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self->AddTimer("anchorBreakTime", 1.0f);
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}
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}
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