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500b7885e2
* Add pirate rep script * fix formattimg
12 lines
400 B
C++
12 lines
400 B
C++
#include "PirateRep.h"
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#include "Character.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character) {
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character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true);
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}
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}
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}
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