mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#include "CDAnimationsTable.h"
|
|
|
|
CDAnimationsTable::CDAnimationsTable(void) {
|
|
|
|
// First, get the size of the table
|
|
unsigned int size = 0;
|
|
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Animations");
|
|
while (!tableSize.eof()) {
|
|
size = tableSize.getIntField(0, 0);
|
|
|
|
tableSize.nextRow();
|
|
}
|
|
|
|
tableSize.finalize();
|
|
|
|
// Reserve the size
|
|
this->entries.reserve(size);
|
|
|
|
// Now get the data
|
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
|
|
while (!tableData.eof()) {
|
|
CDAnimations entry;
|
|
entry.animationGroupID = tableData.getIntField("animationGroupID", -1);
|
|
entry.animation_type = tableData.getStringField("animation_type", "");
|
|
entry.animation_name = tableData.getStringField("animation_name", "");
|
|
entry.chance_to_play = tableData.getFloatField("chance_to_play", -1.0f);
|
|
entry.min_loops = tableData.getIntField("min_loops", -1);
|
|
entry.max_loops = tableData.getIntField("max_loops", -1);
|
|
entry.animation_length = tableData.getFloatField("animation_length", -1.0f);
|
|
entry.hideEquip = tableData.getIntField("hideEquip", -1) == 1 ? true : false;
|
|
entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", -1) == 1 ? true : false;
|
|
entry.restartable = tableData.getIntField("restartable", -1) == 1 ? true : false;
|
|
entry.face_animation_name = tableData.getStringField("face_animation_name", "");
|
|
entry.priority = tableData.getFloatField("priority", -1.0f);
|
|
entry.blendTime = tableData.getFloatField("blendTime", -1.0f);
|
|
|
|
this->entries.push_back(entry);
|
|
tableData.nextRow();
|
|
}
|
|
|
|
tableData.finalize();
|
|
}
|
|
|
|
std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimations)> predicate) {
|
|
|
|
std::vector<CDAnimations> data = cpplinq::from(this->entries)
|
|
>> cpplinq::where(predicate)
|
|
>> cpplinq::to_vector();
|
|
|
|
return data;
|
|
}
|
|
|
|
std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
|
|
return this->entries;
|
|
}
|
|
|