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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
13 lines
346 B
C++
13 lines
346 B
C++
#pragma once
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/**
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* Instance load: players in each world instance over time (sampled once a minute alongside the server health, kept
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* for health_days), and per-zone player caps and spare instances that the master server applies.
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*/
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namespace InstanceLoad {
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void RegisterRoutes();
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// Main loop: take a sample every minute
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void Update();
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}
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