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https://github.com/DarkflameUniverse/DarkflameServer.git
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5973430720
Wincent's attempt at making LU into something it isn't supposed to be, an ARPG.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#ifndef __ITEMMODIFIERTEMPLATE__H__
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#define __ITEMMODIFIERTEMPLATE__H__
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#include <cstdint>
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#include <vector>
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#include "StatProperty.h"
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#include "StatRarity.h"
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#include "eItemType.h"
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#include "eLootSourceType.h"
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struct ModifierRoll {
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std::vector<eItemType> itemTypes;
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int32_t minRatity;
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float chance;
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float levelMultiplier;
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float standardDeviation;
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};
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class ItemModifierTemplate {
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public:
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ItemModifierTemplate(const std::string& name, eStatRarity rarity, bool isPrefix, bool isSuffix, const ModifierRoll& roll, int32_t priority = 0);
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~ItemModifierTemplate() = default;
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void AddStatProperty(const StatProperty& statProperty);
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const std::vector<StatProperty>& GetStatProperties() const;
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std::string HtmlString() const;
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const std::string& GetName() const;
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static void LoadItemModifierTemplates(const std::string& filename);
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static ItemModifierTemplate* FindItemModifierTemplate(const std::string& name);
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static void RollItemModifierTemplates(class Item* item, eLootSourceType lootSourceType);
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static std::string HtmlString(const std::vector<ItemModifierTemplate*>& itemModifierTemplates);
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private:
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std::string m_Name;
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eStatRarity m_Rarity;
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ModifierRoll m_ModifierRoll;
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bool m_IsPrefix;
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bool m_IsSuffix;
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int32_t m_Priority;
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std::vector<StatProperty> m_StatProperties;
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static std::vector<ItemModifierTemplate> s_ItemModifierTemplates;
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};
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#endif //!__ITEMMODIFIERTEMPLATE__H__
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