DarkflameServer/dGame/dBehaviors
2023-10-07 15:15:15 +02:00
..
AirMovementBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AirMovementBehavior.h Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
AndBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
AndBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ApplyBuffBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ApplyBuffBehavior.h format codebase 2022-07-28 08:39:57 -05:00
AreaOfEffectBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AreaOfEffectBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
AttackDelayBehavior.cpp Fix more invisible enemy issues (#1052) 2023-04-11 00:42:12 -07:00
AttackDelayBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BasicAttackBehavior.cpp Upgraded to new APIs 2023-10-07 15:15:15 +02:00
BasicAttackBehavior.h Basic Attack Behavior Live Accuracy Improvements (#926) 2022-12-28 14:04:37 -08:00
Behavior.cpp Merge remote-tracking branch 'origin/main' into grim-lu 2023-10-07 14:22:23 +02:00
Behavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorBranchContext.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorBranchContext.h Correct Projectile behavior bitStream reads (#907) 2022-12-21 00:26:17 -08:00
BehaviorContext.cpp chore: cleanup LU(W)string writing (#1188) 2023-09-20 20:06:28 -05:00
BehaviorContext.h Grim LU 2023-07-15 10:54:41 +02:00
BehaviorSlot.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorTemplates.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorTemplates.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BlockBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BlockBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BuffBehavior.cpp Merge remote-tracking branch 'origin/main' into grim-lu 2023-10-07 14:22:23 +02:00
BuffBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
CarBoostBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
CarBoostBehavior.h format codebase 2022-07-28 08:39:57 -05:00
ChainBehavior.cpp Cleanup behavior bitstream reads (#888) 2022-12-16 15:23:02 -06:00
ChainBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ChangeIdleFlagsBehavior.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
ChangeIdleFlagsBehavior.h Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
ChangeOrientationBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ChangeOrientationBehavior.h remove empty line 2023-04-03 08:25:47 -05:00
ChargeUpBehavior.cpp Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
ChargeUpBehavior.h Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
ClearTargetBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
ClearTargetBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
CMakeLists.txt feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
DamageAbsorptionBehavior.cpp Merge remote-tracking branch 'origin/main' into grim-lu 2023-10-07 14:22:23 +02:00
DamageAbsorptionBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
DamageReductionBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
DamageReductionBehavior.h format codebase 2022-07-28 08:39:57 -05:00
DarkInspirationBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
DarkInspirationBehavior.h Update DarkInspirationBehavior.cpp (#897) 2022-12-23 18:05:30 -08:00
DurationBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
DurationBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
EmptyBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
EmptyBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
EndBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
EndBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
FallSpeedBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
FallSpeedBehavior.h feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
ForceMovementBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ForceMovementBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
HealBehavior.cpp Merge remote-tracking branch 'origin/main' into grim-lu 2023-10-07 14:22:23 +02:00
HealBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ImaginationBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ImaginationBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ImmunityBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ImmunityBehavior.h Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
InterruptBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
InterruptBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
JetPackBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
JetPackBehavior.h format codebase 2022-07-28 08:39:57 -05:00
KnockbackBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
KnockbackBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
LootBuffBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
LootBuffBehavior.h format codebase 2022-07-28 08:39:57 -05:00
MovementSwitchBehavior.cpp Fix MovementSwitch Behavior (#927) 2022-12-28 14:03:07 -08:00
MovementSwitchBehavior.h Fix MovementSwitch Behavior (#927) 2022-12-28 14:03:07 -08:00
NpcCombatSkillBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
NpcCombatSkillBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
OverTimeBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
OverTimeBehavior.h format codebase 2022-07-28 08:39:57 -05:00
PlayEffectBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PlayEffectBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ProjectileAttackBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ProjectileAttackBehavior.h Fix overread in projectile behavior and address broken stuns (#898) 2022-12-19 14:52:00 -06:00
PropertyTeleportBehavior.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
PropertyTeleportBehavior.h Add property Teleport behavior (#846) 2023-01-07 00:16:43 -06:00
PullToPointBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
PullToPointBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RemoveBuffBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RemoveBuffBehavior.h Add Remove Buff Behavior and patch infinite use Imagination Backpack(#845) 2022-11-27 16:40:14 -08:00
RepairBehavior.cpp Merge remote-tracking branch 'origin/main' into grim-lu 2023-10-07 14:22:23 +02:00
RepairBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SkillCastFailedBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
SkillCastFailedBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SkillEventBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SkillEventBehavior.h format codebase 2022-07-28 08:39:57 -05:00
SpawnBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SpawnBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SpawnQuickbuildBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
SpawnQuickbuildBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SpeedBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SpeedBehavior.h add uncast to speed behavior (#932) 2022-12-31 02:46:25 -06:00
StartBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
StartBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
StunBehavior.cpp Merge remote-tracking branch 'origin/main' into grim-lu 2023-10-07 14:22:23 +02:00
StunBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SwitchBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SwitchBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SwitchMultipleBehavior.cpp Fix incorrect SwitchMultiple handling 2023-04-03 04:11:02 -07:00
SwitchMultipleBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TacArcBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
TacArcBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TargetCasterBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
TargetCasterBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TauntBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
TauntBehavior.h format codebase 2022-07-28 08:39:57 -05:00
VentureVisionBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
VentureVisionBehavior.h format codebase 2022-07-28 08:39:57 -05:00
VerifyBehavior.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
VerifyBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00