mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
219 lines
6.9 KiB
C++
219 lines
6.9 KiB
C++
#include "ActivityManager.h"
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#include "EntityManager.h"
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#include "ScriptedActivityComponent.h"
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#include "LeaderboardManager.h"
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#include "GameMessages.h"
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#include <algorithm>
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#include "dLogger.h"
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#include "Loot.h"
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bool ActivityManager::IsPlayerInActivity(Entity* self, LWOOBJID playerID) {
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const auto* sac = self->GetComponent<ScriptedActivityComponent>();
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return sac != nullptr && sac->IsPlayedBy(playerID);
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}
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void ActivityManager::UpdatePlayer(Entity* self, LWOOBJID playerID, const bool remove) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr)
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return;
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if (remove) {
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sac->PlayerRemove(playerID);
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} else {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player != nullptr) {
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sac->PlayerJoin(player);
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SetActivityScore(self, playerID, 0);
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}
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}
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}
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void ActivityManager::SetActivityScore(Entity* self, LWOOBJID playerID, uint32_t score) {
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SetActivityValue(self, playerID, 0, score);
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}
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void ActivityManager::SetActivityValue(Entity* self, const LWOOBJID playerID, const uint32_t valueIndex,
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const float_t value) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr)
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return;
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sac->SetActivityValue(playerID, valueIndex, value);
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}
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float_t ActivityManager::GetActivityValue(Entity* self, const LWOOBJID playerID, const uint32_t valueIndex) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr)
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return -1.0f;
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return sac->GetActivityValue(playerID, valueIndex);
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}
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void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const uint32_t score,
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const uint32_t value1, const uint32_t value2, bool quit) {
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int32_t gameID = 0;
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr) {
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gameID = self->GetLOT();
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} else {
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gameID = sac->GetActivityID();
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}
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if (quit) {
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UpdatePlayer(self, playerID, true);
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} else {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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return;
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SetActivityScore(self, playerID, score);
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SetActivityValue(self, playerID, 1, value1);
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SetActivityValue(self, playerID, 2, value2);
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LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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// Save the new score to the leaderboard and show the leaderboard to the player
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LeaderboardManager::SaveScore(playerID, gameID, score, value1);
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const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, InfoType::Standings,
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false, player->GetObjectID());
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GameMessages::SendActivitySummaryLeaderboardData(self->GetObjectID(), leaderboard, player->GetSystemAddress());
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delete leaderboard;
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// Makes the leaderboard show up for the player
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
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gameID, 0, playerID, "",
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player->GetSystemAddress());
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if (sac != nullptr) {
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sac->PlayerRemove(player->GetObjectID());
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}
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}
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}
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bool ActivityManager::TakeActivityCost(const Entity* self, const LWOOBJID playerID) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr)
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return false;
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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return false;
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return sac->TakeCost(player);
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}
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uint32_t ActivityManager::CalculateActivityRating(Entity* self, const LWOOBJID playerID) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr)
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return 0;
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return sac->GetInstance(playerID)->GetParticipants().size();
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}
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uint32_t ActivityManager::GetActivityID(const Entity* self) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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return sac != nullptr ? sac->GetActivityID() : 0;
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}
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void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID, const uint32_t activityID, uint32_t numResults) {
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LeaderboardManager::SendLeaderboard(activityID, Standings, false, self->GetObjectID(), playerID);
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}
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void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
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const float_t stopTime) {
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auto* timer = new ActivityTimer{ timerName, updateInterval, stopTime };
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activeTimers.push_back(timer);
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Game::logger->LogDebug("ActivityManager", "Starting timer '%s', %f, %f", timerName.c_str(), updateInterval, stopTime);
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self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
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}
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void ActivityManager::ActivityTimerStopAllTimers(Entity* self) {
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for (auto* timer : activeTimers) {
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self->CancelTimer(GetPrefixedName(timer->name));
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delete timer;
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}
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activeTimers.clear();
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}
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float_t ActivityManager::ActivityTimerGetCurrentTime(Entity* self, const std::string& timerName) const {
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auto* timer = GetTimer(timerName);
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return timer != nullptr ? timer->runTime : 0.0f;
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}
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int32_t ActivityManager::GetGameID(Entity* self) const {
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int32_t gameID = 0;
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr) {
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gameID = self->GetLOT();
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} else {
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gameID = sac->GetActivityID();
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}
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return gameID;
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}
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float_t ActivityManager::ActivityTimerGetRemainingTime(Entity* self, const std::string& timerName) const {
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auto* timer = GetTimer(timerName);
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return timer != nullptr ? std::min(timer->stopTime - timer->runTime, 0.0f) : 0.0f;
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}
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void ActivityManager::ActivityTimerReset(Entity* self, const std::string& timerName) {
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auto* timer = GetTimer(timerName);
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if (timer != nullptr) {
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timer->runTime = 0.0f;
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}
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}
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ActivityTimer* ActivityManager::GetTimer(const std::string& name) const {
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for (auto* timer : activeTimers) {
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if (timer->name == name)
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return timer;
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}
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return nullptr;
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}
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void ActivityManager::ActivityTimerStop(Entity* self, const std::string& timerName) {
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auto* timer = GetTimer(timerName);
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if (timer != nullptr) {
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self->CancelTimer(GetPrefixedName(timer->name));
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activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
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activeTimers.end());
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delete timer;
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}
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}
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std::string ActivityManager::GetPrefixedName(const std::string& name) const {
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return TimerPrefix + "_" + name;
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}
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void ActivityManager::OnTimerDone(Entity* self, std::string timerName) {
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auto nameSplit = GeneralUtils::SplitString(timerName, '_');
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if (nameSplit.size() > 1 && nameSplit.at(0) == TimerPrefix) {
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const auto& activityTimerName = nameSplit.at(1);
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auto* timer = GetTimer(activityTimerName);
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if (timer != nullptr) {
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timer->runTime += timer->updateInterval;
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if (timer->stopTime != -1.0f && timer->runTime >= timer->stopTime) {
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activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
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activeTimers.end());
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delete timer;
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Game::logger->LogDebug("ActivityManager", "Executing timer '%s'", activityTimerName.c_str());
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OnActivityTimerDone(self, activityTimerName);
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} else {
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Game::logger->LogDebug("ActivityManager", "Updating timer '%s'", activityTimerName.c_str());
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OnActivityTimerUpdate(self, timer->name, timer->stopTime - timer->runTime, timer->runTime);
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self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
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}
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}
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}
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}
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