mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
fcf4d6c6fa
* add enum stringification functionality from third party source
* squashed commit
* Macros: Add test and improve speed
Space macros out
utilize cache locality
ensure no lost functionality
* moved stringify code to dCommon
* Rename #defines in stringify enum tests
* Revert "moved stringify code to dCommon"
This reverts commit 33fa5f8d2f
.
* improve macro functionality
change function handle
formatting and function definition tweaks
* typo fixes
* moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests
* initial magic_enums alternate implementation of enum stringification
* deleted unused tests
* reverted compile flag oopsy and fixed output types
* fixed testing suite
* test formatting improvement
* formatting again :(
* added gm string to "aborting gm!" message
* Push my suggestion for CI tests.
* updated magic enum test
* fix test variable type
* added gm test
* making sure magic_enum is on a release branch
* tidying up console outputs
* re-implemented enum array access for performance
* now it is bugged :(
* nvm, working
* helping out the snowflake compilers
* changed return type too
* optimization too
* formatting too I guess because why not
* being even more painfully specific
* Update WorldServer.cpp to match emo's feedback
* Update MagicEnumTests.cpp to use srand(time(NULL))
* Update eGameMessageType.h - formatting
* Trying to fix the crash but can't actually compile the code to check on my own rn
* Update WorldServer.cpp - third try at this
* Update MagicEnumTests.cpp - use better macro definitions
* Update MagicEnumTests.cpp - c string comparison fix
* addressing all but the cmake feedback
* fixed cmake to the best of my very limited ability
* added tests to verify magic enum arrays are pre-sorted
* updated
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: Jettford <mrjettbradford@gmail.com>
29 lines
628 B
C++
29 lines
628 B
C++
/*
|
|
* Darkflame Universe
|
|
* Copyright 2018
|
|
*/
|
|
|
|
#ifndef GAMEMESSAGEHANDLER_H
|
|
#define GAMEMESSAGEHANDLER_H
|
|
|
|
#include "RakNetTypes.h"
|
|
#include "dCommonVars.h"
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
#include <unordered_map>
|
|
#include "BitStream.h"
|
|
#include "Entity.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "GameMessages.h"
|
|
#include "CDClientDatabase.h"
|
|
#include "eGameMessageType.h"
|
|
|
|
namespace GameMessageHandler {
|
|
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
|
};
|
|
|
|
#endif // GAMEMESSAGEHANDLER_H
|