Files
DarkflameServer/dGame/dComponents/RollerComponent.h
Aaron Kimbrell 0cdf3afe3d feat(entity): the client's roller component (105)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:21:13 -05:00

18 lines
516 B
C++

#ifndef ROLLERCOMPONENT_H
#define ROLLERCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Roller, as the client's LWORollerComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class RollerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ROLLER;
RollerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // ROLLERCOMPONENT_H