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			32 lines
		
	
	
		
			740 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			740 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Darkflame Universe
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 * Copyright 2018
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 */
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#ifndef BUILDBORDERCOMPONENT_H
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#define BUILDBORDERCOMPONENT_H
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#include "BitStream.h"
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#include "Entity.h"
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#include "Component.h"
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 /**
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  * Component for the build border, allowing the user to start building when interacting with it
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  */
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class BuildBorderComponent : public Component {
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public:
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	static const uint32_t ComponentType = COMPONENT_TYPE_BUILD_BORDER;
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	BuildBorderComponent(Entity* parent);
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	~BuildBorderComponent() override;
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	/**
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	 * Causes the originator to start build with this entity as a reference point
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	 * @param originator the entity (probably a player) that triggered the event
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	 */
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	void OnUse(Entity* originator) override;
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private:
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};
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#endif // BUILDBORDERCOMPONENT_H
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