DarkflameServer/dScripts/ai/AG/AgQbWall.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

16 lines
514 B
C++

#include "AgQbWall.h"
void AgQbWall::OnRebuildComplete(Entity* self, Entity* player) {
self->SetVar(u"player", player->GetObjectID());
auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
if (targetWallSpawners != "") {
auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(targetWallSpawners);
for (auto* obj : groupObjs) {
if (obj) {
obj->SetVar(u"player", player->GetObjectID());
obj->OnFireEventServerSide(self, "spawnMobs");
}
}
}
}