mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
16 lines
673 B
C++
16 lines
673 B
C++
#include "NpcNpSpacemanBob.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "MissionComponent.h"
|
|
#include "eMissionState.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
|
if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) {
|
|
DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
destroyable->SetImagination(6);
|
|
MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(eReplicaComponentType::MISSION));
|
|
|
|
mission->CompleteMission(664);
|
|
}
|
|
}
|