mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
3e3148e910
* convert zone manager to game namespace * Destroy logger last
305 lines
7.5 KiB
C++
305 lines
7.5 KiB
C++
#include "Player.h"
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#include <ctime>
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#include "Character.h"
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#include "Database.h"
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#include "MissionComponent.h"
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#include "UserManager.h"
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#include "EntityManager.h"
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#include "dLogger.h"
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#include "ZoneInstanceManager.h"
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#include "WorldPackets.h"
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#include "dZoneManager.h"
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#include "CharacterComponent.h"
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#include "Mail.h"
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#include "User.h"
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#include "CppScripts.h"
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#include "Loot.h"
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#include "eReplicaComponentType.h"
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std::vector<Player*> Player::m_Players = {};
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Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) {
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m_ParentUser = user;
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m_Character = m_ParentUser->GetLastUsedChar();
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m_ParentUser->SetLoggedInChar(objectID);
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m_GMLevel = m_Character->GetGMLevel();
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m_SystemAddress = m_ParentUser->GetSystemAddress();
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m_DroppedLoot = {};
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m_DroppedCoins = 0;
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m_GhostReferencePoint = NiPoint3::ZERO;
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m_GhostOverridePoint = NiPoint3::ZERO;
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m_GhostOverride = false;
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m_ObservedEntitiesLength = 256;
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m_ObservedEntitiesUsed = 0;
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m_ObservedEntities.resize(m_ObservedEntitiesLength);
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m_Character->SetEntity(this);
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const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
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if (iter != m_Players.end()) {
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return;
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}
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m_Players.push_back(this);
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}
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User* Player::GetParentUser() const {
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return m_ParentUser;
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}
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SystemAddress Player::GetSystemAddress() const {
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return m_SystemAddress;
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}
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void Player::SetSystemAddress(const SystemAddress& value) {
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m_SystemAddress = value;
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}
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void Player::SetRespawnPos(const NiPoint3 position) {
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m_respawnPos = position;
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m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
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}
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void Player::SetRespawnRot(const NiQuaternion rotation) {
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m_respawnRot = rotation;
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}
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NiPoint3 Player::GetRespawnPosition() const {
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return m_respawnPos;
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}
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NiQuaternion Player::GetRespawnRotation() const {
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return m_respawnRot;
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}
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void Player::SendMail(const LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const {
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Mail::SendMail(sender, senderName, this, subject, body, attachment, attachmentCount);
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}
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void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
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const auto objid = GetObjectID();
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* entity = Game::entityManager->GetEntity(objid);
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if (entity == nullptr) {
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return;
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}
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const auto sysAddr = entity->GetSystemAddress();
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auto* character = entity->GetCharacter();
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (character != nullptr && characterComponent != nullptr) {
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character->SetZoneID(zoneID);
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character->SetZoneInstance(zoneInstance);
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character->SetZoneClone(zoneClone);
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characterComponent->SetLastRocketConfig(u"");
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character->SaveXMLToDatabase();
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}
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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Game::entityManager->DestructEntity(entity);
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return;
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});
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}
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void Player::AddLimboConstruction(LWOOBJID objectId) {
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const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
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if (iter != m_LimboConstructions.end()) {
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return;
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}
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m_LimboConstructions.push_back(objectId);
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}
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void Player::RemoveLimboConstruction(LWOOBJID objectId) {
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const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
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if (iter == m_LimboConstructions.end()) {
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return;
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}
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m_LimboConstructions.erase(iter);
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}
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void Player::ConstructLimboEntities() {
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for (const auto objectId : m_LimboConstructions) {
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auto* entity = Game::entityManager->GetEntity(objectId);
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if (entity == nullptr) {
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continue;
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}
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Game::entityManager->ConstructEntity(entity, m_SystemAddress);
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}
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m_LimboConstructions.clear();
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}
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std::map<LWOOBJID, Loot::Info>& Player::GetDroppedLoot() {
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return m_DroppedLoot;
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}
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const NiPoint3& Player::GetGhostReferencePoint() const {
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return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint;
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}
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const NiPoint3& Player::GetOriginGhostReferencePoint() const {
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return m_GhostReferencePoint;
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}
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void Player::SetGhostReferencePoint(const NiPoint3& value) {
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m_GhostReferencePoint = value;
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}
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void Player::SetGhostOverridePoint(const NiPoint3& value) {
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m_GhostOverridePoint = value;
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}
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const NiPoint3& Player::GetGhostOverridePoint() const {
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return m_GhostOverridePoint;
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}
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void Player::SetGhostOverride(bool value) {
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m_GhostOverride = value;
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}
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bool Player::GetGhostOverride() const {
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return m_GhostOverride;
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}
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void Player::ObserveEntity(int32_t id) {
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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if (m_ObservedEntities[i] == 0 || m_ObservedEntities[i] == id) {
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m_ObservedEntities[i] = id;
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return;
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}
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}
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const auto index = m_ObservedEntitiesUsed++;
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if (m_ObservedEntitiesUsed > m_ObservedEntitiesLength) {
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m_ObservedEntities.resize(m_ObservedEntitiesLength + m_ObservedEntitiesLength);
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m_ObservedEntitiesLength = m_ObservedEntitiesLength + m_ObservedEntitiesLength;
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}
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m_ObservedEntities[index] = id;
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}
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bool Player::IsObserved(int32_t id) {
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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if (m_ObservedEntities[i] == id) {
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return true;
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}
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}
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return false;
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}
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void Player::GhostEntity(int32_t id) {
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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if (m_ObservedEntities[i] == id) {
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m_ObservedEntities[i] = 0;
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}
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}
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}
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Player* Player::GetPlayer(const SystemAddress& sysAddr) {
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auto* entity = UserManager::Instance()->GetUser(sysAddr)->GetLastUsedChar()->GetEntity();
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return static_cast<Player*>(entity);
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}
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Player* Player::GetPlayer(const std::string& name) {
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const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
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for (auto* character : characters) {
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if (!character->IsPlayer()) continue;
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if (character->GetCharacter()->GetName() == name) {
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return static_cast<Player*>(character);
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}
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}
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return nullptr;
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}
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Player* Player::GetPlayer(LWOOBJID playerID) {
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for (auto* player : m_Players) {
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if (player->GetObjectID() == playerID) {
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return player;
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}
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}
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return nullptr;
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}
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const std::vector<Player*>& Player::GetAllPlayers() {
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return m_Players;
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}
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uint64_t Player::GetDroppedCoins() {
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return m_DroppedCoins;
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}
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void Player::SetDroppedCoins(uint64_t value) {
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m_DroppedCoins = value;
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}
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Player::~Player() {
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Game::logger->Log("Player", "Deleted player");
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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const auto id = m_ObservedEntities[i];
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if (id == 0) {
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continue;
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}
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auto* entity = Game::entityManager->GetGhostCandidate(id);
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if (entity != nullptr) {
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entity->SetObservers(entity->GetObservers() - 1);
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}
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}
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m_LimboConstructions.clear();
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const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
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if (iter == m_Players.end()) {
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return;
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}
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if (IsPlayer()) {
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerExit(zoneControl, this);
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}
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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script->OnPlayerExit(scriptEntity, this);
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}
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}
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}
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}
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m_Players.erase(iter);
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}
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