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https://github.com/DarkflameUniverse/DarkflameServer.git
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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
301 lines
9.8 KiB
C++
301 lines
9.8 KiB
C++
#include "TradingManager.h"
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#include "EconomyLedger.h"
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#include "dServer.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "InventoryComponent.h"
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#include "ObjectIDManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "Item.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include <ranges>
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namespace {
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std::unique_ptr<Trade> g_EmptyTrade;
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}
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TradingManager* TradingManager::m_Address = nullptr;
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Trade::Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB) {
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m_TradeId = tradeId;
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m_ParticipantA = participantA;
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m_ParticipantB = participantB;
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}
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Trade::~Trade() {
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}
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LWOOBJID Trade::GetTradeId() const {
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return m_TradeId;
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}
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bool Trade::IsParticipant(LWOOBJID playerId) const {
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return m_ParticipantA == playerId || m_ParticipantB == playerId;
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}
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LWOOBJID Trade::GetParticipantA() const {
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return m_ParticipantA;
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}
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LWOOBJID Trade::GetParticipantB() const {
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return m_ParticipantB;
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}
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Entity* Trade::GetParticipantAEntity() const {
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return Game::entityManager->GetEntity(m_ParticipantA);
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}
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Entity* Trade::GetParticipantBEntity() const {
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return Game::entityManager->GetEntity(m_ParticipantB);
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}
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void Trade::SetCoins(LWOOBJID participant, uint64_t coins) {
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if (participant == m_ParticipantA) {
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m_CoinsA = coins;
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} else if (participant == m_ParticipantB) {
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m_CoinsB = coins;
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}
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}
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void Trade::SetItems(LWOOBJID participant, std::vector<TradeItem> items) {
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if (participant == m_ParticipantA) {
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m_ItemsA = items;
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} else if (participant == m_ParticipantB) {
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m_ItemsB = items;
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}
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}
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void Trade::SetAccepted(LWOOBJID participant, bool value) {
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if (participant == m_ParticipantA) {
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m_AcceptedA = !value;
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LOG("Accepted from A (%d), B: (%d)", value, m_AcceptedB);
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auto* entityB = GetParticipantBEntity();
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if (entityB != nullptr) {
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GameMessages::SendServerTradeAccept(m_ParticipantB, value, entityB->GetSystemAddress());
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}
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} else if (participant == m_ParticipantB) {
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m_AcceptedB = !value;
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LOG("Accepted from B (%d), A: (%d)", value, m_AcceptedA);
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auto* entityA = GetParticipantAEntity();
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if (entityA != nullptr) {
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GameMessages::SendServerTradeAccept(m_ParticipantA, value, entityA->GetSystemAddress());
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}
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}
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if (m_AcceptedA && m_AcceptedB) {
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auto* entityB = GetParticipantBEntity();
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if (entityB != nullptr) {
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GameMessages::SendServerTradeAccept(m_ParticipantB, false, entityB->GetSystemAddress());
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} else {
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return;
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}
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auto* entityA = GetParticipantAEntity();
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if (entityA != nullptr) {
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GameMessages::SendServerTradeAccept(m_ParticipantA, false, entityA->GetSystemAddress());
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} else {
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return;
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}
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Complete();
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TradingManager::Instance()->CancelTrade(LWOOBJID_EMPTY, m_TradeId, false);
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}
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}
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void Trade::Complete() {
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auto* entityA = GetParticipantAEntity();
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auto* entityB = GetParticipantBEntity();
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if (entityA == nullptr || entityB == nullptr) return;
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auto* inventoryA = entityA->GetComponent<InventoryComponent>();
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auto* inventoryB = entityB->GetComponent<InventoryComponent>();
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auto* missionsA = entityA->GetComponent<MissionComponent>();
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auto* missionsB = entityB->GetComponent<MissionComponent>();
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auto* characterA = entityA->GetCharacter();
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auto* characterB = entityB->GetCharacter();
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if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
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// First verify both players have the coins and items requested for the trade.
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if (characterA->GetCoins() < m_CoinsA || characterB->GetCoins() < m_CoinsB) {
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LOG("Possible coin trade cheating attempt! Aborting trade.");
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return;
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}
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for (const auto& tradeItem : m_ItemsA) {
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auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
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if (itemToRemove) {
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if (itemToRemove->GetCount() < tradeItem.itemCount) {
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LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterA->GetName().c_str());
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return;
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}
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} else {
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LOG("Possible cheating attempt from %s in trading due to item not being available!!!", characterA->GetName().c_str());
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return;
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}
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}
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for (const auto& tradeItem : m_ItemsB) {
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auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
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if (itemToRemove) {
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if (itemToRemove->GetCount() < tradeItem.itemCount) {
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LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterB->GetName().c_str());
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return;
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}
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} else {
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LOG("Possible cheating attempt from %s in trading due to item not being available!!! Aborting trade", characterB->GetName().c_str());
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return;
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}
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}
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// Now actually do the trade. Nothing is created or destroyed, so the economy ledger records transfers instead.
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EconomyLedger::ScopedItemTransfer transfer;
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characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::TRADE);
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characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::TRADE);
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const auto zone = Game::server ? Game::server->GetZoneID() : 0;
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const auto recordCoins = [zone](const uint64_t coins, const LWOOBJID from, const LWOOBJID to) {
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if (coins == 0) return;
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EconomyLedger::RecordTransfer({ .method = IEconomyLedger::eTransferMethod::TRADE, .coins = static_cast<int64_t>(coins),
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.fromCharacter = from, .toCharacter = to, .zone = zone });
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};
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recordCoins(m_CoinsA, characterA->GetID(), characterB->GetID());
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recordCoins(m_CoinsB, characterB->GetID(), characterA->GetID());
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const auto giveItems = [zone](const std::vector<TradeItem>& items, InventoryComponent* from, MissionComponent* fromMissions,
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InventoryComponent* to, const LWOOBJID fromCharacter, const LWOOBJID toCharacter) {
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for (const auto& tradeItem : items) {
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auto* itemToRemove = from->FindItemById(tradeItem.itemId);
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if (!itemToRemove) continue;
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// A whole item keeps its data (subkey, config) but gets a new object id, as upstream: reusing the id would
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// leave two objects with one id if the server stopped between the two players' saves. A stack merges into
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// the other player's stack. new_item_id records where the items ended up, so the chain can be followed.
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const bool whole = itemToRemove->GetCount() == tradeItem.itemCount;
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const auto config = itemToRemove->GetConfig();
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const auto subKey = itemToRemove->GetSubKey();
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const auto bound = itemToRemove->GetBound();
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itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
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fromMissions->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -static_cast<int32_t>(tradeItem.itemCount));
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const auto received = whole
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? to->ReceiveItem(LWOOBJID_EMPTY, tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE, config, subKey, bound)
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: to->ReceiveItem(LWOOBJID_EMPTY, tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE);
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EconomyLedger::RecordTransfer({ .method = IEconomyLedger::eTransferMethod::TRADE, .itemId = tradeItem.itemId, .newItemId = received.id,
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.lot = tradeItem.itemLot, .count = tradeItem.itemCount, .fromCharacter = fromCharacter, .toCharacter = toCharacter, .zone = zone,
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.merged = received.merged });
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}
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};
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giveItems(m_ItemsA, inventoryA, missionsA, inventoryB, characterA->GetID(), characterB->GetID());
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giveItems(m_ItemsB, inventoryB, missionsB, inventoryA, characterB->GetID(), characterA->GetID());
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characterA->SaveXMLToDatabase();
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characterB->SaveXMLToDatabase();
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return;
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}
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void Trade::Cancel(const LWOOBJID canceller) {
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auto* entityA = GetParticipantAEntity();
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auto* entityB = GetParticipantBEntity();
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if (entityA == nullptr || entityB == nullptr) return;
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if (entityA->GetObjectID() != canceller || canceller == LWOOBJID_EMPTY) GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress());
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if (entityB->GetObjectID() != canceller || canceller == LWOOBJID_EMPTY) GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
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}
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void Trade::SendUpdateToOther(LWOOBJID participant) {
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Entity* other = nullptr;
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Entity* self = nullptr;
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uint64_t coins;
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std::vector<TradeItem> itemIds;
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LOG("Attempting to send trade update");
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if (participant == m_ParticipantA) {
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other = GetParticipantBEntity();
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self = GetParticipantAEntity();
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coins = m_CoinsA;
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itemIds = m_ItemsA;
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} else if (participant == m_ParticipantB) {
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other = GetParticipantAEntity();
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self = GetParticipantBEntity();
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coins = m_CoinsB;
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itemIds = m_ItemsB;
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} else {
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return;
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}
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if (other == nullptr || self == nullptr) return;
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std::vector<TradeItem> items{};
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auto* inventoryComponent = self->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) return;
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for (const auto tradeItem : itemIds) {
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auto* item = inventoryComponent->FindItemById(tradeItem.itemId);
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if (item == nullptr) return;
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if (tradeItem.itemCount > item->GetCount()) return;
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items.push_back(tradeItem);
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}
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LOG("Sending trade update");
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GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
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}
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const std::unique_ptr<Trade>& TradingManager::GetTrade(LWOOBJID tradeId) const {
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const auto& pair = trades.find(tradeId);
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if (pair == trades.end()) return g_EmptyTrade;
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return pair->second;
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}
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const std::unique_ptr<Trade>& TradingManager::GetPlayerTrade(LWOOBJID playerId) const {
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for (const auto& trade : trades | std::views::values) {
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if (trade->IsParticipant(playerId)) {
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return trade;
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}
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}
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return g_EmptyTrade;
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}
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void TradingManager::CancelTrade(const LWOOBJID canceller, LWOOBJID tradeId, const bool sendCancelMessage) {
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const auto& trade = GetTrade(tradeId);
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if (trade == nullptr) return;
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if (sendCancelMessage) trade->Cancel(canceller);
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trades.erase(tradeId);
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}
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void TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
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const LWOOBJID tradeId = ObjectIDManager::GenerateObjectID();
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trades.insert_or_assign(tradeId, std::make_unique<Trade>(tradeId, participantA, participantB));
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LOG("Created new trade between (%llu) <-> (%llu)", participantA, participantB);
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}
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