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* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
#include "DonationVendorComponent.h"
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#include "Database.h"
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DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
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//LoadConfigData
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m_PercentComplete = 0.0;
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m_TotalDonated = 0;
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m_TotalRemaining = 0;
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// custom attribute to calculate other values
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m_Goal = m_Parent->GetVar<int32_t>(u"donationGoal");
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if (m_Goal == 0) m_Goal = INT32_MAX;
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// Default to the nexus tower jawbox activity and setup settings
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m_ActivityId = m_Parent->GetVar<uint32_t>(u"activityID");
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if ((m_ActivityId == 0) || (m_ActivityId == 117)) {
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m_ActivityId = 117;
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m_PercentComplete = 1.0;
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m_TotalDonated = INT32_MAX;
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m_TotalRemaining = 0;
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m_Goal = INT32_MAX;
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return;
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}
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auto donationTotal = Database::Get()->GetDonationTotal(m_ActivityId);
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if (donationTotal) m_TotalDonated = donationTotal.value();
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m_TotalRemaining = m_Goal - m_TotalDonated;
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m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
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}
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void DonationVendorComponent::SubmitDonation(uint32_t count) {
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if (count <= 0 && ((m_TotalDonated + count) > 0)) return;
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m_TotalDonated += count;
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m_TotalRemaining = m_Goal - m_TotalDonated;
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m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
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m_DirtyDonationVendor = true;
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}
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void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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VendorComponent::Serialize(outBitStream, bIsInitialUpdate);
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outBitStream->Write(bIsInitialUpdate || m_DirtyDonationVendor);
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if (bIsInitialUpdate || m_DirtyDonationVendor) {
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outBitStream->Write(m_PercentComplete);
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outBitStream->Write(m_TotalDonated);
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outBitStream->Write(m_TotalRemaining);
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if (!bIsInitialUpdate) m_DirtyDonationVendor = false;
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}
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}
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