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			27 lines
		
	
	
		
			786 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			786 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include "Behavior.h"
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| #include <forward_list>
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| 
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| class AreaOfEffectBehavior final : public Behavior
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| {
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| public:
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| 	explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
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| 	void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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| 	void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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| 	void Load() override;
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| private:
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| 	Behavior* m_action;
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| 	uint32_t m_maxTargets;
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| 	float m_radius;
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| 	bool m_useTargetPosition;
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| 	bool m_useTargetAsCaster;
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| 	NiPoint3 m_offset;
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| 
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| 	std::forward_list<int32_t> m_ignoreFactionList {};
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| 	std::forward_list<int32_t> m_includeFactionList {};
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| 	bool m_targetSelf;
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| 	bool m_targetEnemy;
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| 	bool m_targetFriend;
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| 	bool m_targetTeam;
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| };
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