mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
92 lines
4.7 KiB
C++
92 lines
4.7 KiB
C++
#include "MySQLDatabase.h"
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#include "Game.h"
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#include "Logger.h"
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#include "dConfig.h"
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std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
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auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
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if (!donation_total->next()) {
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return std::nullopt;
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}
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return donation_total->getUInt("donation_total");
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}
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std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
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std::vector<ILeaderboard::Entry> entries;
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entries.reserve(rows->rowsCount());
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while (rows->next()) {
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auto& entry = entries.emplace_back();
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entry.charId = rows->getUInt("character_id");
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entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
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entry.primaryScore = rows->getFloat("primaryScore");
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entry.secondaryScore = rows->getFloat("secondaryScore");
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entry.tertiaryScore = rows->getFloat("tertiaryScore");
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entry.numWins = rows->getUInt("numWins");
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entry.numTimesPlayed = rows->getUInt("timesPlayed");
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entry.name = rows->getString("char_name");
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// entry.ranking is never set because its calculated in leaderboard in code.
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}
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return entries;
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
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auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
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return ProcessQuery(leaderboard);
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
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auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
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return ProcessQuery(leaderboard);
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t activityId) {
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auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
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"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
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"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY secondaryscore DESC, primaryscore DESC, tertiaryScore DESC, last_played ASC;";
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auto leaderboard = ExecuteSelect(query, activityId);
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return ProcessQuery(leaderboard);
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t activityId) {
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auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
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return ProcessQuery(leaderboard);
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}
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void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
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ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
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score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
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}
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void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
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ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
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score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
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}
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void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
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ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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}
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std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
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std::optional<ILeaderboard::Score> toReturn = std::nullopt;
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auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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if (res->next()) {
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toReturn = ILeaderboard::Score{
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.primaryScore = res->getFloat("primaryScore"),
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.secondaryScore = res->getFloat("secondaryScore"),
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.tertiaryScore = res->getFloat("tertiaryScore")
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};
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}
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return toReturn;
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}
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void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
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ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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}
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