DarkflameServer/dScripts/FvFong.cpp
2022-05-01 08:54:45 -05:00

13 lines
326 B
C++

#include "FvFong.h"
#include "Darkitect.h"
#include "MissionComponent.h"
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
{
if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)
{
Darkitect Baron;
Baron.Reveal(self, target);
}
}