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https://github.com/DarkflameUniverse/DarkflameServer.git
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Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
782 B
CMake
23 lines
782 B
CMake
set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
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"Level.cpp"
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"Spawner.cpp"
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"Zone.cpp")
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add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
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target_link_libraries(dZoneManager
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PRIVATE dDatabaseCDClient
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PUBLIC dPhysics)
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#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)
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target_include_directories(dZoneManager PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame" # Entity.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # EntityInfo.h
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PRIVATE
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${DLU_COMPONENT_INCLUDE_DIRS} #InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" #InventoryComponent.h (transitive)
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" #BehaviorSlot.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" #GameMessages.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" #VanityUtilities.h
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)
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