Files
DarkflameServer/dZoneManager/CMakeLists.txt
Aaron Kimbrell 9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00

23 lines
782 B
CMake

set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
"Level.cpp"
"Spawner.cpp"
"Zone.cpp")
add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
target_link_libraries(dZoneManager
PRIVATE dDatabaseCDClient
PUBLIC dPhysics)
#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)
target_include_directories(dZoneManager PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame" # Entity.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # EntityInfo.h
PRIVATE
${DLU_COMPONENT_INCLUDE_DIRS} #InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" #InventoryComponent.h (transitive)
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" #BehaviorSlot.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" #GameMessages.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" #VanityUtilities.h
)