mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-14 15:57:13 +00:00
Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
1.2 KiB
CMake
38 lines
1.2 KiB
CMake
set(DNET_SOURCES "AuthPackets.cpp"
|
|
"CommonPackets.cpp"
|
|
"BitStreamUtils.cpp"
|
|
"ChatPackets.cpp"
|
|
"ClientPackets.cpp"
|
|
"dServer.cpp"
|
|
"MailInfo.cpp"
|
|
"MasterPackets.cpp"
|
|
"PacketCapture.cpp"
|
|
"PacketDecoder.cpp"
|
|
"CaptureTools.cpp"
|
|
"Stamps.cpp"
|
|
"WorldPackets.cpp"
|
|
"WorldRoutePacket.cpp"
|
|
"ZoneInstanceManager.cpp")
|
|
|
|
add_library(dNet STATIC ${DNET_SOURCES})
|
|
target_link_libraries(dNet PRIVATE bcrypt MD5 glm::glm)
|
|
target_include_directories(dNet PRIVATE
|
|
"${PROJECT_SOURCE_DIR}/dCommon"
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
|
|
${DLU_COMPONENT_INCLUDE_DIRS}
|
|
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager
|
|
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h
|
|
"${PROJECT_SOURCE_DIR}/dScripts" # transitive through components
|
|
)
|