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https://github.com/DarkflameUniverse/DarkflameServer.git
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Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40 lines
1.3 KiB
CMake
40 lines
1.3 KiB
CMake
set(DGAME_DGAMEMESSAGES_SOURCES
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"ActivityMessages.cpp"
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"BuildingMessages.cpp"
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"CombatMessages.cpp"
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"EffectsMessages.cpp"
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"GameMessageDecoder.cpp"
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"GameMessageHandler.cpp"
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"GameMessages.cpp"
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"InventoryMessages.cpp"
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"MissionMessages.cpp"
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"MovementMessages.cpp"
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"ObjectMessages.cpp"
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"PetMessages.cpp"
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"PlayerMessages.cpp"
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"PropertyMessages.cpp"
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"QuickBuildMessages.cpp"
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"RacingMessages.cpp"
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"SkillMessages.cpp"
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"TradeMessages.cpp"
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"VendorMessages.cpp"
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"ZoneMessages.cpp")
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add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
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target_link_libraries(dGameMessages
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PUBLIC dDatabase
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INTERFACE dGameBase # TradingManager
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)
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target_include_directories(dGameMessages PUBLIC "."
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PRIVATE
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${DLU_COMPONENT_INCLUDE_DIRS} # direct MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
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)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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