Files
DarkflameServer/dGame/dBehaviors/DamageReductionBehavior.cpp
Aaron Kimbrell cf1e8a54c6 fix(destroyable): damage reductions add up, as the client
The damage reduction behavior set the reduction to its amount and back to 0
when it ended, so a second reduction replaced the first and ending either
removed both. The client's behavior sends AddDamageReduction
(DamageReductionBehavior::Cast) and the destroyable adds it to the current
reduction; removing takes off that amount, never below 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:11:20 -05:00

56 lines
1.5 KiB
C++

#include "DamageReductionBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
LOG("Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
return;
}
// DamageReductionBehavior::Cast (0x004fdbb0) sends AddDamageReduction: it adds to any other reduction
destroyable->AddDamageReduction(m_ReductionAmount);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = Game::entityManager->GetEntity(second);
if (target == nullptr) {
LOG("Failed to find target (%llu)!", second);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
return;
}
destroyable->RemoveDamageReduction(m_ReductionAmount);
}
void DamageReductionBehavior::Load() {
this->m_ReductionAmount = GetInt("reduction_amount");
}