mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
0545adfac3
Have fun!
18 lines
706 B
C++
18 lines
706 B
C++
#pragma once
|
|
#include "ActivityManager.h"
|
|
#include "ZoneAgProperty.h"
|
|
|
|
class ZoneAgSpiderQueen : ZoneAgProperty, ActivityManager {
|
|
public:
|
|
void OnStartup(Entity* self) override;
|
|
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) override;
|
|
void OnTimerDone(Entity *self, std::string timerName) override;
|
|
void OnPlayerExit(Entity* self, Entity* player) override;
|
|
void BasePlayerLoaded(Entity* self, Entity* player) override;
|
|
void SetGameVariables(Entity *self) override;
|
|
protected:
|
|
std::string destroyedCinematic = "DesMaelstromInstance";
|
|
const LOT chestObject = 16318;
|
|
};
|