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3262bc3a86
* Remove news in behavior members Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work * explicitly default move assignment and copy operators/constructors --------- Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
25 lines
1008 B
C++
25 lines
1008 B
C++
#include "SkillEventBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "CppScripts.h"
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#include "Entity.h"
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void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto* target = Game::entityManager->GetEntity(branch.target);
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auto* caster = Game::entityManager->GetEntity(context->originator);
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if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
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target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
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}
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}
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void SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto* target = Game::entityManager->GetEntity(branch.target);
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auto* caster = Game::entityManager->GetEntity(context->originator);
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if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
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target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
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}
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}
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