mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
929d029f12
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#include "InstanceExitTransferPlayerToLastNonInstance.h"
|
|
#include "GameMessages.h"
|
|
#include "CharacterComponent.h"
|
|
#include "Character.h"
|
|
#include "dServer.h"
|
|
#include "eTerminateType.h"
|
|
|
|
void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user) {
|
|
auto transferText = self->GetVar<std::u16string>(u"transferText");
|
|
if (transferText.empty())
|
|
transferText = u"DRAGON_EXIT_QUESTION";
|
|
|
|
GameMessages::SendDisplayMessageBox(
|
|
user->GetObjectID(),
|
|
true,
|
|
self->GetObjectID(),
|
|
u"Instance_Exit",
|
|
1,
|
|
transferText,
|
|
u"",
|
|
user->GetSystemAddress()
|
|
);
|
|
}
|
|
|
|
void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
|
if (!sender->IsPlayer()) return;
|
|
|
|
auto* character = sender->GetCharacter();
|
|
if (character != nullptr) {
|
|
if (identifier == u"Instance_Exit" && button == 1) {
|
|
auto lastInstance = character->GetLastNonInstanceZoneID();
|
|
|
|
// Sanity check
|
|
if (lastInstance == 0) {
|
|
switch (Game::server->GetZoneID()) {
|
|
case 2001:
|
|
lastInstance = 2000;
|
|
break;
|
|
case 1402:
|
|
lastInstance = 1400;
|
|
break;
|
|
default:
|
|
lastInstance = 1100;
|
|
break;
|
|
}
|
|
}
|
|
|
|
auto* characterComponent = sender->GetComponent<CharacterComponent>();
|
|
if (characterComponent) characterComponent->SendToZone(lastInstance);
|
|
}
|
|
}
|
|
|
|
GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
|
}
|
|
|
|
|