mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
#include "PossessorComponent.h"
|
|
#include "PossessableComponent.h"
|
|
#include "CharacterComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
#include "eUnequippableActiveType.h"
|
|
#include "eControlScheme.h"
|
|
#include "eStateChangeType.h"
|
|
|
|
PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
|
|
m_Possessable = LWOOBJID_EMPTY;
|
|
}
|
|
|
|
PossessorComponent::~PossessorComponent() {
|
|
if (m_Possessable != LWOOBJID_EMPTY) {
|
|
auto* mount = Game::entityManager->GetEntity(m_Possessable);
|
|
if (mount) {
|
|
auto* possessable = mount->GetComponent<PossessableComponent>();
|
|
if (possessable) {
|
|
if (possessable->GetIsItemSpawned()) {
|
|
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), false, eUnequippableActiveType::MOUNT, GetMountItemID(), m_Parent->GetSystemAddress());
|
|
}
|
|
possessable->Dismount();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PossessorComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
|
outBitStream.Write(m_DirtyPossesor || bIsInitialUpdate);
|
|
if (m_DirtyPossesor || bIsInitialUpdate) {
|
|
m_DirtyPossesor = false;
|
|
outBitStream.Write(m_Possessable != LWOOBJID_EMPTY);
|
|
if (m_Possessable != LWOOBJID_EMPTY) {
|
|
outBitStream.Write(m_Possessable);
|
|
}
|
|
outBitStream.Write(m_PossessableType);
|
|
}
|
|
}
|
|
|
|
void PossessorComponent::Mount(Entity* mount) {
|
|
// Don't do anything if we are busy dismounting
|
|
if (GetIsDismounting() || !mount) return;
|
|
|
|
GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
|
if (possessableComponent) {
|
|
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
|
SetPossessable(mount->GetObjectID());
|
|
SetPossessableType(possessableComponent->GetPossessionType());
|
|
}
|
|
|
|
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
|
if (characterComponent) characterComponent->SetIsRacing(true);
|
|
|
|
// GM's to send
|
|
GameMessages::SendSetJetPackMode(m_Parent, false);
|
|
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
|
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
Game::entityManager->SerializeEntity(mount);
|
|
}
|
|
|
|
void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
|
// Don't do anything if we are busy dismounting
|
|
if (GetIsDismounting() || !mount) return;
|
|
SetIsDismounting(true);
|
|
|
|
if (mount) {
|
|
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
|
if (possessableComponent) {
|
|
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
|
if (forceDismount) possessableComponent->ForceDepossess();
|
|
}
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
Game::entityManager->SerializeEntity(mount);
|
|
|
|
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
|
if (characterComponent) characterComponent->SetIsRacing(false);
|
|
}
|
|
// Make sure we don't have wacky controls
|
|
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A);
|
|
}
|