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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
16 lines
488 B
C++
16 lines
488 B
C++
#ifndef __MINIGAMECONTROLCOMPONENT__H__
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#define __MINIGAMECONTROLCOMPONENT__H__
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class MiniGameControlComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
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MiniGameControlComponent(Entity* parent) : Component(parent) {}
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void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
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};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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