mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
16 lines
466 B
C++
16 lines
466 B
C++
#pragma once
|
|
#include "Behavior.h"
|
|
|
|
/**
|
|
* Behavior that casts explicit events on its target
|
|
*/
|
|
class SkillEventBehavior final : public Behavior {
|
|
public:
|
|
explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
|
|
}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
};
|
|
|