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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
17 lines
430 B
C++
17 lines
430 B
C++
#pragma once
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#include "Behavior.h"
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class ChangeOrientationBehavior final : public Behavior {
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public:
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explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
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void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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private:
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bool m_orientCaster;
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bool m_toTarget;
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bool m_toAngle;
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float m_angle;
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bool m_relative;
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};
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