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https://github.com/DarkflameUniverse/DarkflameServer.git
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dc526aeec1
Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
#include "CDBehaviorTemplateTable.h"
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void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorTemplate");
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while (!tableData.eof()) {
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CDBehaviorTemplate entry;
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entry.behaviorID = tableData.getIntField("behaviorID", -1);
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entry.templateID = tableData.getIntField("templateID", -1);
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entry.effectID = tableData.getIntField("effectID", -1);
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auto candidateToAdd = tableData.getStringField(3, "");
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auto parameter = m_EffectHandles.find(candidateToAdd);
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if (parameter != m_EffectHandles.end()) {
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entry.effectHandle = parameter;
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} else {
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entry.effectHandle = m_EffectHandles.insert(candidateToAdd).first;
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}
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this->entries.push_back(entry);
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this->entriesMappedByBehaviorID.insert(std::make_pair(entry.behaviorID, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<bool(CDBehaviorTemplate)> predicate) {
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std::vector<CDBehaviorTemplate> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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const std::vector<CDBehaviorTemplate>& CDBehaviorTemplateTable::GetEntries() const {
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return this->entries;
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}
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const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behaviorID) {
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auto entry = this->entriesMappedByBehaviorID.find(behaviorID);
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if (entry == this->entriesMappedByBehaviorID.end()) {
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CDBehaviorTemplate entryToReturn;
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entryToReturn.behaviorID = 0;
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entryToReturn.effectHandle = m_EffectHandles.end();
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entryToReturn.effectID = 0;
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return entryToReturn;
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} else {
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return entry->second;
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}
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}
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