Files
DarkflameServer/dGame/dComponents/ChestComponent.h
Aaron Kimbrell e2b2c4c48d feat(entity): the client's chest component (22)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:54:42 -05:00

18 lines
508 B
C++

#ifndef CHESTCOMPONENT_H
#define CHESTCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Chest, as the client's LWOChestComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class ChestComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHEST;
ChestComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // CHESTCOMPONENT_H