Files
DarkflameServer/dScripts/ScriptedPowerupSpawner.cpp
David Markowitz 74630b56c8 feat: Loot rework (#1909)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared
2025-10-15 00:53:39 -05:00

54 lines
1.8 KiB
C++

#include "ScriptedPowerupSpawner.h"
#include "RenderComponent.h"
#include "EntityManager.h"
#include "Loot.h"
void ScriptedPowerupSpawner::OnTemplateStartup(Entity* self) {
self->SetVar<uint32_t>(u"currentCycle", 1);
self->AddTimer("timeToSpawn", self->GetVar<float_t>(u"delayToFirstCycle"));
}
void ScriptedPowerupSpawner::OnTimerDone(Entity* self, std::string message) {
if (message == "die") {
self->Smash();
} else if (message == "timeToSpawn") {
const auto itemLOT = self->GetVar<LOT>(u"lootLOT");
// Spawn the required number of powerups
auto* owner = Game::entityManager->GetEntity(self->GetSpawnerID());
if (owner != nullptr) {
auto* renderComponent = self->GetComponent<RenderComponent>();
for (auto i = 0; i < self->GetVar<uint32_t>(u"numberOfPowerups"); i++) {
if (renderComponent != nullptr) {
renderComponent->PlayEffect(0, u"cast", "N_cast");
}
GameMessages::GetPosition posMsg{};
posMsg.target = self->GetObjectID();
posMsg.Send();
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = owner->GetObjectID();
lootMsg.ownerID = owner->GetObjectID();
lootMsg.sourceID = self->GetObjectID();
lootMsg.spawnPos = posMsg.pos;
lootMsg.item = itemLOT;
lootMsg.count = 1;
lootMsg.currency = 0;
Loot::DropItem(*owner, lootMsg, true, true);
}
// Increment the current cycle
if (self->GetVar<uint32_t>(u"currentCycle") < self->GetVar<uint32_t>(u"numCycles")) {
self->AddTimer("timeToSpawn", self->GetVar<float_t>(u"secPerCycle"));
self->SetVar<uint32_t>(u"currentCycle", self->GetVar<uint32_t>(u"currentCycle") + 1);
}
// Kill if this was the last cycle
if (self->GetVar<uint32_t>(u"currentCycle") >= self->GetVar<uint32_t>(u"numCycles")) {
self->AddTimer("die", self->GetVar<float_t>(u"deathDelay"));
}
}
}
}