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72c93c8913
Further implements the ControlBehavior processing and adds preparations for cheat detection
18 lines
619 B
C++
18 lines
619 B
C++
#pragma once
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#ifndef __BEHAVIORSTATES__H__
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#define __BEHAVIORSTATES__H__
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#include <cstdint>
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enum class BehaviorState : uint32_t {
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HOME_STATE = 0, //!< The HOME behavior state
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CIRCLE_STATE, //!< The CIRCLE behavior state
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SQUARE_STATE, //!< The SQUARE behavior state
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DIAMOND_STATE, //!< The DIAMOND behavior state
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TRIANGLE_STATE, //!< The TRIANGLE behavior state
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STAR_STATE //!< The STAR behavior state
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};
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#endif //!__BEHAVIORSTATES__H__
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