mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-04 04:33:36 +00:00
51dd56f0a0
* Add config option * Add reloading
39 lines
1.1 KiB
INI
39 lines
1.1 KiB
INI
# MySQL connection info:
|
|
mysql_host=
|
|
mysql_database=
|
|
mysql_username=
|
|
mysql_password=
|
|
|
|
# 0 or 1, should log to console
|
|
log_to_console=1
|
|
|
|
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
|
log_debug_statements=0
|
|
|
|
# The public facing IP address. Can be 'localhost' for locally hosted servers
|
|
external_ip=localhost
|
|
|
|
# 0 or 1, should not compile chat hash map to file
|
|
dont_generate_dcf=0
|
|
|
|
# How many clients can be connected to the server at once
|
|
max_clients=999
|
|
|
|
# Where to put crashlogs
|
|
dump_folder=
|
|
|
|
# The location of the client
|
|
# Either the folder with /res or with /client and /versions
|
|
client_location=
|
|
|
|
# The maximum outgoing bandwidth in bits. If your clients are having
|
|
# issues with enemies taking a while to catch up to them, increse this value.
|
|
maximum_outgoing_bandwidth=80000
|
|
|
|
# The Maximum Translation Unit (MTU) size for packets. If players are
|
|
# getting stuck at 55% on the loading screen, lower this number to
|
|
# reduce the chances of packet loss. This value only has an effect
|
|
# from 512 <= maximum_mtu_size <= 1492 so make sure to keep this
|
|
# value within that range.
|
|
maximum_mtu_size=1228
|