mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
19 lines
566 B
C++
19 lines
566 B
C++
#pragma once
|
|
#include "Behavior.h"
|
|
|
|
class AirMovementBehavior final : public Behavior
|
|
{
|
|
public:
|
|
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Load() override;
|
|
private:
|
|
float m_Timeout;
|
|
};
|