DarkflameServer/dScripts/NjRailSwitch.cpp
2021-12-05 18:54:36 +01:00

13 lines
629 B
C++

#include "NjRailSwitch.h"
#include "GameMessages.h"
void NjRailSwitch::OnUse(Entity *self, Entity *user) {
// const auto path = self->GetVar<std::u16string>(u"rail_path");
// const auto pathStart = self->GetVar<uint32_t>(u"rail_path_start");
// const auto pathGoForward = self->GetVar<bool>(u"rail_path_direction");
// const auto cinematicName = self->GetVar<std::u16string>(u"cinematic");
//
// GameMessages::SendSetRailMovement(self->GetObjectID(), pathGoForward, path, pathStart, user->GetSystemAddress());
// GameMessages::SendPlayCinematic(self->GetObjectID(), cinematicName, user->GetSystemAddress());
}