DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/SplitStripMessage.cpp
2024-02-27 01:29:51 -06:00

12 lines
796 B
C++

#include "SplitStripMessage.h"
SplitStripMessage::SplitStripMessage(const AMFArrayValue& arguments)
: BehaviorMessageBase{ arguments }
, m_SrcActionIndex{ GetActionIndexFromArgument(arguments, "srcActionIndex") }
, m_SourceActionContext{ arguments, "srcStateID", "srcStripID" }
, m_DestinationActionContext{ arguments, "dstStateID", "dstStripID" }
, m_DestinationPosition{ arguments, "dstStripUI" } {
LOG_DEBUG("behaviorId %i xPosition %f yPosition %f sourceStrip %i destinationStrip %i sourceState %i destinationState %i srcActindex %i", m_BehaviorId, m_DestinationPosition.GetX(), m_DestinationPosition.GetY(), m_SourceActionContext.GetStripId(), m_DestinationActionContext.GetStripId(), m_SourceActionContext.GetStateId(), m_DestinationActionContext.GetStateId(), m_SrcActionIndex);
}