DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.cpp
2024-02-27 01:29:51 -06:00

10 lines
377 B
C++

#include "AddMessage.h"
AddMessage::AddMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } {
const auto* const behaviorIndexValue = arguments.Get<double>("BehaviorIndex");
if (!behaviorIndexValue) return;
m_BehaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
LOG_DEBUG("behaviorId %i index %i", m_BehaviorId, m_BehaviorIndex);
}