mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
1117 lines
29 KiB
C++
1117 lines
29 KiB
C++
#include "PetComponent.h"
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#include "GameMessages.h"
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#include "BrickDatabase.h"
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#include "CDClientDatabase.h"
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "MissionComponent.h"
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#include "SwitchComponent.h"
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#include "DestroyableComponent.h"
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#include "dpWorld.h"
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#include "PetDigServer.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "eUnequippableActiveType.h"
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#include "eTerminateType.h"
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#include "ePetTamingNotifyType.h"
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#include "eUseItemResponse.h"
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#include "ePlayerFlag.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "dChatFilter.h"
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#include "Database.h"
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#include "EntityInfo.h"
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#include "eMissionTaskType.h"
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#include "RenderComponent.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eMissionState.h"
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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/**
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* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
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* while the faction ones could be checked using their respective missions.
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*/
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std::map<LOT, int32_t> PetComponent::petFlags = {
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{ 3050, 801 }, // Elephant
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{ 3054, 803 }, // Cat
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{ 3195, 806 }, // Triceratops
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{ 3254, 807 }, // Terrier
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{ 3261, 811 }, // Skunk
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{ 3672, 813 }, // Bunny
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{ 3994, 814 }, // Crocodile
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{ 5635, 815 }, // Doberman
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{ 5636, 816 }, // Buffalo
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{ 5637, 818 }, // Robot Dog
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{ 5639, 819 }, // Red Dragon
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{ 5640, 820 }, // Tortoise
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{ 5641, 821 }, // Green Dragon
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{ 5643, 822 }, // Panda, see mission 786
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{ 5642, 823 }, // Mantis
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{ 6720, 824 }, // Warthog
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{ 3520, 825 }, // Lion, see mission 1318
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{ 7638, 826 }, // Goat
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{ 7694, 827 }, // Crab
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{ 12294, 829 }, // Reindeer
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{ 12431, 830 }, // Stegosaurus, see mission 1386
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{ 12432, 831 }, // Saber cat, see mission 1389
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{ 12433, 832 }, // Gryphon, see mission 1392
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{ 12434, 833 }, // Alien, see mission 1188
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// 834: unknown?, see mission 506, 688
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{ 16210, 836 }, // Ninjago Earth Dragon, see mission 1836
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{ 13067, 838 }, // Skeleton dragon
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};
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PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(parent) {
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m_ComponentId = componentId;
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m_Interaction = LWOOBJID_EMPTY;
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m_Owner = LWOOBJID_EMPTY;
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m_ModerationStatus = 0;
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m_Tamer = LWOOBJID_EMPTY;
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m_ModelId = LWOOBJID_EMPTY;
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m_Timer = 0;
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m_TimerAway = 0;
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m_DatabaseId = LWOOBJID_EMPTY;
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m_Status = 67108866; // Tamable
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m_Ability = PetAbilityType::Invalid;
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m_StartPosition = NiPoint3::ZERO;
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m_MovementAI = nullptr;
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m_TresureTime = 0;
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m_Preconditions = nullptr;
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition"));
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if (!checkPreconditions.empty()) {
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SetPreconditions(checkPreconditions);
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}
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// Get the imagination drain rate from the CDClient
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT imaginationDrainRate FROM PetComponent WHERE id = ?;");
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query.bind(1, static_cast<int>(componentId));
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auto result = query.execQuery();
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// Should a result not exist for this pet default to 60 seconds.
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if (!result.eof() && !result.fieldIsNull(0)) {
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imaginationDrainRate = result.getFloatField(0, 60.0f);
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} else {
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imaginationDrainRate = 60.0f;
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}
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result.finalize();
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}
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void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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const bool tamed = m_Owner != LWOOBJID_EMPTY;
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outBitStream->Write1(); // Always serialize as dirty for now
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outBitStream->Write<uint32_t>(static_cast<unsigned int>(m_Status));
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outBitStream->Write<uint32_t>(static_cast<uint32_t>(tamed ? m_Ability : PetAbilityType::Invalid)); // Something with the overhead icon?
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const bool interacting = m_Interaction != LWOOBJID_EMPTY;
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outBitStream->Write(interacting);
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if (interacting) {
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outBitStream->Write(m_Interaction);
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}
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outBitStream->Write(tamed);
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if (tamed) {
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outBitStream->Write(m_Owner);
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}
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if (bIsInitialUpdate) {
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outBitStream->Write(tamed);
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if (tamed) {
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outBitStream->Write(m_ModerationStatus);
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const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
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const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
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outBitStream->Write(static_cast<uint8_t>(nameData.size()));
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for (const auto c : nameData) {
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outBitStream->Write(c);
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}
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outBitStream->Write(static_cast<uint8_t>(ownerNameData.size()));
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for (const auto c : ownerNameData) {
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outBitStream->Write(c);
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}
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}
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}
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}
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void PetComponent::OnUse(Entity* originator) {
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if (m_Owner != LWOOBJID_EMPTY) {
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return;
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}
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if (m_Tamer != LWOOBJID_EMPTY) {
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auto* tamer = Game::entityManager->GetEntity(m_Tamer);
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if (tamer != nullptr) {
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return;
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}
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m_Tamer = LWOOBJID_EMPTY;
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}
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) {
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return;
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}
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if (m_Preconditions != nullptr && !m_Preconditions->Check(originator, true)) {
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return;
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}
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auto* movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
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if (movementAIComponent != nullptr) {
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movementAIComponent->Stop();
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}
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inventoryComponent->DespawnPet();
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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int32_t imaginationCost = 0;
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std::string buildFile;
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if (cached == buildCache.end()) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
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query.bind(1, (int)m_Parent->GetLOT());
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auto result = query.execQuery();
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if (result.eof()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
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return;
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}
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if (result.fieldIsNull(0)) {
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result.finalize();
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return;
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}
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buildFile = std::string(result.getStringField(0));
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PetPuzzleData data;
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data.buildFile = buildFile;
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data.puzzleModelLot = result.getIntField(1);
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data.timeLimit = result.getFloatField(2);
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data.numValidPieces = result.getIntField(3);
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data.imaginationCost = result.getIntField(4);
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if (data.timeLimit <= 0) data.timeLimit = 60;
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imaginationCost = data.imaginationCost;
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buildCache[m_Parent->GetLOT()] = data;
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result.finalize();
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} else {
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buildFile = cached->second.buildFile;
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imaginationCost = cached->second.imaginationCost;
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}
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auto* destroyableComponent = originator->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
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return;
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}
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auto imagination = destroyableComponent->GetImagination();
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if (imagination < imaginationCost) {
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return;
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}
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const auto& bricks = BrickDatabase::GetBricks(buildFile);
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if (bricks.empty()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
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LOG("Couldn't find %s for minigame!", buildFile.c_str());
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return;
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}
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auto petPosition = m_Parent->GetPosition();
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auto originatorPosition = originator->GetPosition();
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m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
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float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
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if (interactionDistance <= 0) {
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interactionDistance = 15;
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}
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auto position = originatorPosition;
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NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
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forward.y = 0;
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if (dpWorld::Instance().IsLoaded()) {
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NiPoint3 attempt = petPosition + forward * interactionDistance;
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float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
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while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
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const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
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attempt = originatorPosition + forward * interactionDistance;
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y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
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interactionDistance -= 0.5f;
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}
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position = attempt;
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} else {
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position = petPosition + forward * interactionDistance;
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}
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auto rotation = NiQuaternion::LookAt(position, petPosition);
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GameMessages::SendNotifyPetTamingMinigame(
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originator->GetObjectID(),
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m_Parent->GetObjectID(),
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LWOOBJID_EMPTY,
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true,
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ePetTamingNotifyType::BEGIN,
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petPosition,
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position,
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rotation,
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UNASSIGNED_SYSTEM_ADDRESS
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);
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GameMessages::SendNotifyPetTamingMinigame(
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m_Parent->GetObjectID(),
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LWOOBJID_EMPTY,
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originator->GetObjectID(),
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true,
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ePetTamingNotifyType::BEGIN,
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petPosition,
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position,
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rotation,
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UNASSIGNED_SYSTEM_ADDRESS
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);
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GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
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m_Tamer = originator->GetObjectID();
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SetStatus(5);
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currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
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// Notify the start of a pet taming minigame
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
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}
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}
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void PetComponent::Update(float deltaTime) {
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if (m_StartPosition == NiPoint3::ZERO) {
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m_StartPosition = m_Parent->GetPosition();
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}
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if (m_Owner == LWOOBJID_EMPTY) {
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if (m_Tamer != LWOOBJID_EMPTY) {
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if (m_Timer > 0) {
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m_Timer -= deltaTime;
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if (m_Timer <= 0) {
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m_Timer = 0;
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ClientFailTamingMinigame();
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}
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}
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} else {
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if (m_Timer > 0) {
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m_Timer -= deltaTime;
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if (m_Timer <= 0) {
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Wander();
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Game::entityManager->SerializeEntity(m_Parent);
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}
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} else {
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m_Timer = 5;
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}
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}
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return;
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}
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auto* owner = GetOwner();
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if (owner == nullptr) {
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m_Parent->Kill();
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return;
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}
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m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
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if (m_MovementAI == nullptr) {
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return;
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}
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if (m_TresureTime > 0) {
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auto* tresure = Game::entityManager->GetEntity(m_Interaction);
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if (tresure == nullptr) {
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m_TresureTime = 0;
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return;
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}
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m_TresureTime -= deltaTime;
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m_MovementAI->Stop();
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if (m_TresureTime <= 0) {
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m_Parent->SetOwnerOverride(m_Owner);
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tresure->Smash(m_Parent->GetObjectID());
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m_Interaction = LWOOBJID_EMPTY;
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m_TresureTime = 0;
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}
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return;
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}
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auto destination = owner->GetPosition();
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NiPoint3 position = m_MovementAI->GetParent()->GetPosition();
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float distanceToOwner = Vector3::DistanceSquared(position, destination);
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if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
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m_MovementAI->Warp(destination);
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m_Timer = 1;
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m_TimerAway = 0;
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return;
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}
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if (distanceToOwner > 15 * 15 || std::abs(destination.y - position.y) >= 3) {
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m_TimerAway += deltaTime;
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} else {
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m_TimerAway = 0;
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}
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if (m_Timer > 0) {
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m_Timer -= deltaTime;
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return;
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}
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SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(position);
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float haltDistance = 5;
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if (closestSwitch != nullptr) {
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if (!closestSwitch->GetActive()) {
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NiPoint3 switchPosition = closestSwitch->GetParentEntity()->GetPosition();
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float distance = Vector3::DistanceSquared(position, switchPosition);
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if (distance < 3 * 3) {
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m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
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closestSwitch->EntityEnter(m_Parent);
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} else if (distance < 20 * 20) {
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haltDistance = 1;
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destination = switchPosition;
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}
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}
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}
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
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const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
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Entity* closestTresure = PetDigServer::GetClosestTresure(position);
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if (closestTresure != nullptr && digUnlocked) {
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// Skeleton Dragon Pat special case for bone digging
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if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
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goto skipTresure;
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}
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NiPoint3 tresurePosition = closestTresure->GetPosition();
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float distance = Vector3::DistanceSquared(position, tresurePosition);
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if (distance < 5 * 5) {
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m_Interaction = closestTresure->GetObjectID();
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Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true);
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m_TresureTime = 2;
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} else if (distance < 10 * 10) {
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haltDistance = 1;
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destination = tresurePosition;
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}
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}
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skipTresure:
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m_MovementAI->SetHaltDistance(haltDistance);
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m_MovementAI->SetMaxSpeed(2.5f);
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m_MovementAI->SetDestination(destination);
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m_Timer = 1;
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}
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void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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if (m_Tamer == LWOOBJID_EMPTY) return;
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auto* tamer = Game::entityManager->GetEntity(m_Tamer);
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if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
|
|
|
if (cached == buildCache.end()) return;
|
|
|
|
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr) return;
|
|
|
|
auto imagination = destroyableComponent->GetImagination();
|
|
|
|
imagination -= cached->second.imaginationCost;
|
|
|
|
destroyableComponent->SetImagination(imagination);
|
|
|
|
Game::entityManager->SerializeEntity(tamer);
|
|
|
|
if (clientFailed) {
|
|
if (imagination < cached->second.imaginationCost) {
|
|
ClientFailTamingMinigame();
|
|
}
|
|
} else {
|
|
m_Timer = 0;
|
|
}
|
|
|
|
if (numBricks == 0) return;
|
|
|
|
GameMessages::SendPetTamingTryBuildResult(m_Tamer, !clientFailed, numBricks, tamer->GetSystemAddress());
|
|
}
|
|
|
|
void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
|
|
|
if (cached == buildCache.end()) {
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
|
|
RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
|
|
|
|
EntityInfo info{};
|
|
info.lot = cached->second.puzzleModelLot;
|
|
info.pos = position;
|
|
info.rot = NiQuaternion::IDENTITY;
|
|
info.spawnerID = tamer->GetObjectID();
|
|
|
|
auto* modelEntity = Game::entityManager->CreateEntity(info);
|
|
|
|
m_ModelId = modelEntity->GetObjectID();
|
|
|
|
Game::entityManager->ConstructEntity(modelEntity);
|
|
|
|
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendPetResponse(m_Tamer, m_Parent->GetObjectID(), 0, 10, 0, tamer->GetSystemAddress());
|
|
|
|
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
LWOOBJID petSubKey = ObjectIDManager::Instance()->GenerateRandomObjectID();
|
|
|
|
GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT);
|
|
|
|
m_DatabaseId = petSubKey;
|
|
|
|
std::string petName = tamer->GetCharacter()->GetName();
|
|
petName += "'s Pet";
|
|
|
|
GameMessages::SendAddPetToPlayer(m_Tamer, 0, GeneralUtils::UTF8ToUTF16(petName), petSubKey, m_Parent->GetLOT(), tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetID(m_Tamer, m_Parent->GetObjectID(), tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
|
|
|
|
inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
|
|
auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
|
|
|
|
if (item == nullptr) {
|
|
return;
|
|
}
|
|
|
|
DatabasePet databasePet{};
|
|
|
|
databasePet.lot = m_Parent->GetLOT();
|
|
databasePet.moderationState = 1;
|
|
databasePet.name = petName;
|
|
|
|
inventoryComponent->SetDatabasePet(petSubKey, databasePet);
|
|
|
|
Activate(item, false, true);
|
|
|
|
m_Timer = 0;
|
|
|
|
GameMessages::SendNotifyPetTamingMinigame(
|
|
m_Tamer,
|
|
LWOOBJID_EMPTY,
|
|
LWOOBJID_EMPTY,
|
|
false,
|
|
ePetTamingNotifyType::NAMINGPET,
|
|
NiPoint3::ZERO,
|
|
NiPoint3::ZERO,
|
|
NiQuaternion::IDENTITY,
|
|
UNASSIGNED_SYSTEM_ADDRESS
|
|
);
|
|
|
|
// Triggers the catch a pet missions
|
|
if (petFlags.find(m_Parent->GetLOT()) != petFlags.end()) {
|
|
tamer->GetCharacter()->SetPlayerFlag(petFlags.at(m_Parent->GetLOT()), true);
|
|
}
|
|
|
|
auto* missionComponent = tamer->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
|
|
}
|
|
|
|
SetStatus(1);
|
|
|
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(PetsTamed);
|
|
}
|
|
}
|
|
|
|
void PetComponent::RequestSetPetName(std::u16string name) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) {
|
|
if (m_Owner != LWOOBJID_EMPTY) {
|
|
auto* owner = GetOwner();
|
|
|
|
m_ModerationStatus = 1; // Pending
|
|
m_Name = "";
|
|
|
|
//Save our pet's new name to the db:
|
|
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
|
|
|
|
GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
|
|
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
LOG("Got set pet name (%s)", GeneralUtils::UTF16ToWTF8(name).c_str());
|
|
|
|
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
m_ModerationStatus = 1; // Pending
|
|
m_Name = "";
|
|
|
|
//Save our pet's new name to the db:
|
|
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
|
GameMessages::SendSetPetName(m_Tamer, u16name, m_DatabaseId, tamer->GetSystemAddress());
|
|
GameMessages::SendSetPetName(m_Tamer, u16name, LWOOBJID_EMPTY, tamer->GetSystemAddress());
|
|
GameMessages::SendPetNameChanged(m_Parent->GetObjectID(), m_ModerationStatus, u16name, u16ownerName, UNASSIGNED_SYSTEM_ADDRESS);
|
|
GameMessages::SendSetPetNameModerated(m_Tamer, m_DatabaseId, m_ModerationStatus, tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendNotifyPetTamingMinigame(
|
|
m_Tamer,
|
|
m_Parent->GetObjectID(),
|
|
m_Tamer,
|
|
false,
|
|
ePetTamingNotifyType::SUCCESS,
|
|
NiPoint3::ZERO,
|
|
NiPoint3::ZERO,
|
|
NiQuaternion::IDENTITY,
|
|
UNASSIGNED_SYSTEM_ADDRESS
|
|
);
|
|
|
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
|
|
|
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
|
|
|
if (modelEntity != nullptr) {
|
|
modelEntity->Smash(m_Tamer);
|
|
}
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
// Notify the end of a pet taming minigame
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
|
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
|
|
}
|
|
}
|
|
|
|
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendNotifyPetTamingMinigame(
|
|
m_Tamer,
|
|
m_Parent->GetObjectID(),
|
|
m_Tamer,
|
|
false,
|
|
ePetTamingNotifyType::QUIT,
|
|
NiPoint3::ZERO,
|
|
NiPoint3::ZERO,
|
|
NiQuaternion::IDENTITY,
|
|
UNASSIGNED_SYSTEM_ADDRESS
|
|
);
|
|
|
|
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
SetStatus(67108866);
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
m_Timer = 0;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
// Notify the end of a pet taming minigame
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
|
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
|
|
}
|
|
}
|
|
|
|
void PetComponent::StartTimer() {
|
|
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
|
|
|
if (cached == buildCache.end()) {
|
|
return;
|
|
}
|
|
|
|
m_Timer = cached->second.timeLimit;
|
|
}
|
|
|
|
void PetComponent::ClientFailTamingMinigame() {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendNotifyPetTamingMinigame(
|
|
m_Tamer,
|
|
m_Parent->GetObjectID(),
|
|
m_Tamer,
|
|
false,
|
|
ePetTamingNotifyType::FAILED,
|
|
NiPoint3::ZERO,
|
|
NiPoint3::ZERO,
|
|
NiQuaternion::IDENTITY,
|
|
UNASSIGNED_SYSTEM_ADDRESS
|
|
);
|
|
|
|
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
SetStatus(67108866);
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
m_Timer = 0;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
// Notify the end of a pet taming minigame
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
|
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
|
|
}
|
|
}
|
|
|
|
void PetComponent::Wander() {
|
|
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
|
|
|
|
if (m_MovementAI == nullptr || !m_MovementAI->AtFinalWaypoint()) {
|
|
return;
|
|
}
|
|
|
|
m_MovementAI->SetHaltDistance(0);
|
|
|
|
const auto& info = m_MovementAI->GetInfo();
|
|
|
|
const auto div = static_cast<int>(info.wanderDelayMax);
|
|
m_Timer = (div == 0 ? 0 : GeneralUtils::GenerateRandomNumber<int>(0, div)) + info.wanderDelayMin; //set a random timer to stay put.
|
|
|
|
const float radius = info.wanderRadius * sqrt(static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1))); //our wander radius + a bit of random range
|
|
const float theta = ((static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1)) * 2 * PI));
|
|
|
|
const NiPoint3 delta =
|
|
{
|
|
radius * cos(theta),
|
|
0,
|
|
radius * sin(theta)
|
|
};
|
|
|
|
auto destination = m_StartPosition + delta;
|
|
|
|
if (dpWorld::Instance().IsLoaded()) {
|
|
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
|
|
}
|
|
|
|
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
|
|
m_MovementAI->Stop();
|
|
|
|
return;
|
|
}
|
|
|
|
m_MovementAI->SetMaxSpeed(info.wanderSpeed);
|
|
|
|
m_MovementAI->SetDestination(destination);
|
|
|
|
m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / info.wanderSpeed;
|
|
}
|
|
|
|
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
|
|
AddDrainImaginationTimer(item, fromTaming);
|
|
|
|
m_ItemId = item->GetId();
|
|
m_DatabaseId = item->GetSubKey();
|
|
|
|
auto* inventoryComponent = item->GetInventory()->GetComponent();
|
|
|
|
if (inventoryComponent == nullptr) return;
|
|
|
|
inventoryComponent->DespawnPet();
|
|
|
|
m_Owner = inventoryComponent->GetParent()->GetObjectID();
|
|
|
|
auto* owner = GetOwner();
|
|
|
|
if (owner == nullptr) return;
|
|
SetStatus(1);
|
|
|
|
auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId);
|
|
|
|
m_ModerationStatus = databaseData.moderationState;
|
|
|
|
bool updatedModerationStatus = false;
|
|
|
|
//Load mod status from db:
|
|
if (m_ModerationStatus != 2) {
|
|
LoadPetNameFromModeration();
|
|
|
|
databaseData.name = m_Name;
|
|
databaseData.moderationState = m_ModerationStatus;
|
|
|
|
inventoryComponent->SetDatabasePet(m_DatabaseId, databaseData);
|
|
|
|
updatedModerationStatus = true;
|
|
} else {
|
|
m_Name = databaseData.name;
|
|
}
|
|
|
|
m_OwnerName = owner->GetCharacter()->GetName();
|
|
|
|
if (updatedModerationStatus) {
|
|
GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
|
|
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
|
|
}
|
|
|
|
GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
|
|
|
activePets[m_Owner] = m_Parent->GetObjectID();
|
|
|
|
m_Timer = 3;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
|
|
|
|
if (registerPet) {
|
|
GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetID(m_Owner, m_Parent->GetObjectID(), owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetDBID(m_Owner, m_DatabaseId, owner->GetSystemAddress());
|
|
}
|
|
|
|
GameMessages::SendShowPetActionButton(m_Owner, 3, true, owner->GetSystemAddress());
|
|
}
|
|
|
|
void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
|
|
if (Game::config->GetValue("pets_take_imagination") != "1") return;
|
|
|
|
auto playerInventory = item->GetInventory();
|
|
if (!playerInventory) return;
|
|
|
|
auto playerInventoryComponent = playerInventory->GetComponent();
|
|
if (!playerInventoryComponent) return;
|
|
|
|
auto playerEntity = playerInventoryComponent->GetParent();
|
|
if (!playerEntity) return;
|
|
|
|
auto playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
|
|
if (!playerDestroyableComponent) return;
|
|
|
|
// Drain by 1 when you summon pet or when this method is called, but not when we have just tamed this pet.
|
|
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
|
|
|
|
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
|
|
m_Parent->AddCallbackTimer(imaginationDrainRate, [playerDestroyableComponent, this, item]() {
|
|
if (!playerDestroyableComponent) {
|
|
LOG("No petComponent and/or no playerDestroyableComponent");
|
|
return;
|
|
}
|
|
|
|
// If we are out of imagination despawn the pet.
|
|
if (playerDestroyableComponent->GetImagination() == 0) {
|
|
this->Deactivate();
|
|
auto playerEntity = playerDestroyableComponent->GetParent();
|
|
if (!playerEntity) return;
|
|
|
|
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
|
|
}
|
|
|
|
this->AddDrainImaginationTimer(item);
|
|
});
|
|
}
|
|
|
|
void PetComponent::Deactivate() {
|
|
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
|
|
|
|
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
|
|
|
activePets.erase(m_Owner);
|
|
|
|
m_Parent->Kill();
|
|
|
|
auto* owner = GetOwner();
|
|
|
|
if (owner == nullptr) return;
|
|
|
|
GameMessages::SendAddPetToPlayer(m_Owner, 0, u"", LWOOBJID_EMPTY, LOT_NULL, owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetDBID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress());
|
|
|
|
GameMessages::SendShowPetActionButton(m_Owner, 0, false, owner->GetSystemAddress());
|
|
}
|
|
|
|
void PetComponent::Release() {
|
|
auto* inventoryComponent = GetOwner()->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
Deactivate();
|
|
|
|
inventoryComponent->RemoveDatabasePet(m_DatabaseId);
|
|
|
|
auto* item = inventoryComponent->FindItemBySubKey(m_DatabaseId);
|
|
|
|
item->SetCount(0, false, false);
|
|
}
|
|
|
|
void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey) {
|
|
auto* owner = GetOwner();
|
|
|
|
if (owner == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (commandType == 1) {
|
|
// Emotes
|
|
GameMessages::SendPlayEmote(m_Parent->GetObjectID(), typeId, owner->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
} else if (commandType == 3) {
|
|
// Follow me, ???
|
|
} else if (commandType == 6) {
|
|
// TODO: Go to player
|
|
}
|
|
|
|
if (owner->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId)));
|
|
}
|
|
}
|
|
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LWOOBJID PetComponent::GetOwnerId() const {
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return m_Owner;
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}
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Entity* PetComponent::GetOwner() const {
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return Game::entityManager->GetEntity(m_Owner);
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}
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LWOOBJID PetComponent::GetDatabaseId() const {
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return m_DatabaseId;
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}
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LWOOBJID PetComponent::GetInteraction() const {
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return m_Interaction;
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}
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LWOOBJID PetComponent::GetItemId() const {
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return m_ItemId;
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}
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uint32_t PetComponent::GetStatus() const {
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return m_Status;
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}
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PetAbilityType PetComponent::GetAbility() const {
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return m_Ability;
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}
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void PetComponent::SetInteraction(LWOOBJID value) {
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m_Interaction = value;
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}
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void PetComponent::SetStatus(uint32_t value) {
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m_Status = value;
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}
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void PetComponent::SetAbility(PetAbilityType value) {
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m_Ability = value;
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}
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PetComponent* PetComponent::GetTamingPet(LWOOBJID tamer) {
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const auto& pair = currentActivities.find(tamer);
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if (pair == currentActivities.end()) {
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return nullptr;
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}
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|
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auto* entity = Game::entityManager->GetEntity(pair->second);
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|
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if (entity == nullptr) {
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currentActivities.erase(tamer);
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return nullptr;
|
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}
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|
|
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return entity->GetComponent<PetComponent>();
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}
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|
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PetComponent* PetComponent::GetActivePet(LWOOBJID owner) {
|
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const auto& pair = activePets.find(owner);
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|
|
|
if (pair == activePets.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* entity = Game::entityManager->GetEntity(pair->second);
|
|
|
|
if (entity == nullptr) {
|
|
activePets.erase(owner);
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|
|
|
return nullptr;
|
|
}
|
|
|
|
return entity->GetComponent<PetComponent>();
|
|
}
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|
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Entity* PetComponent::GetParentEntity() const {
|
|
return m_Parent;
|
|
}
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|
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PetComponent::~PetComponent() {
|
|
}
|
|
|
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void PetComponent::SetPetNameForModeration(const std::string& petName) {
|
|
int approved = 1; //default, in mod
|
|
|
|
//Make sure that the name isn't already auto-approved:
|
|
if (Game::chatFilter->IsSentenceOkay(petName, eGameMasterLevel::CIVILIAN).empty()) {
|
|
approved = 2; //approved
|
|
}
|
|
|
|
//Save to db:
|
|
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{petName, approved});
|
|
}
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|
|
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void PetComponent::LoadPetNameFromModeration() {
|
|
auto petNameInfo = Database::Get()->GetPetNameInfo(m_DatabaseId);
|
|
if (petNameInfo) {
|
|
m_ModerationStatus = petNameInfo->approvalStatus;
|
|
if (m_ModerationStatus == 2) {
|
|
m_Name = petNameInfo->petName;
|
|
}
|
|
}
|
|
}
|
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|
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void PetComponent::SetPreconditions(std::string& preconditions) {
|
|
m_Preconditions = new PreconditionExpression(preconditions);
|
|
}
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