mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
c1e8546d48
add final missing scripts for nt also fix the turnin for the breadcrumb missions not showing the completion window. Fix another missing script Add another script fix include guards Fix dirt clouds not appearing on mission accept
633 lines
14 KiB
C++
633 lines
14 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2019
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*/
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#include <sstream>
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#include <string>
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#include "MissionComponent.h"
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#include "Logger.h"
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#include "CDClientManager.h"
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#include "CDMissionTasksTable.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "Amf3.h"
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#include "dZoneManager.h"
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#include "Mail.h"
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#include "MissionPrerequisites.h"
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#include "AchievementCacheKey.h"
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#include "eMissionState.h"
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// MARK: Mission Component
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std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
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//! Initializer
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MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
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m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
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}
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//! Destructor
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MissionComponent::~MissionComponent() {
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for (const auto& mission : m_Missions) {
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delete mission.second;
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}
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this->m_Missions.clear();
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}
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Mission* MissionComponent::GetMission(const uint32_t missionId) const {
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if (m_Missions.count(missionId) == 0) {
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return nullptr;
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}
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const auto& index = m_Missions.find(missionId);
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if (index == m_Missions.end()) {
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return nullptr;
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}
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return index->second;
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}
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eMissionState MissionComponent::GetMissionState(const uint32_t missionId) const {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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return CanAccept(missionId) ? eMissionState::AVAILABLE : eMissionState::UNKNOWN;
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}
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return mission->GetMissionState();
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}
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const std::unordered_map<uint32_t, Mission*>& MissionComponent::GetMissions() const {
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return m_Missions;
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}
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bool MissionComponent::CanAccept(const uint32_t missionId) const {
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return MissionPrerequisites::CanAccept(missionId, m_Missions);
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}
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void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipChecks) {
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if (!skipChecks && !CanAccept(missionId)) {
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return;
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}
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// If this is a daily mission, it may already be "accepted"
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auto* mission = this->GetMission(missionId);
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if (mission != nullptr) {
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if (mission->GetClientInfo().repeatable) {
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mission->Accept();
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if (mission->IsMission()) mission->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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}
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return;
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}
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mission = new Mission(this, missionId);
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if (mission->IsMission()) mission->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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mission->Accept();
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this->m_Missions.insert_or_assign(missionId, mission);
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if (missionId == 1728) {
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//Needs to send a mail
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auto address = m_Parent->GetSystemAddress();
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Mail::HandleNotificationRequest(address, m_Parent->GetObjectID());
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}
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}
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void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
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// Get the mission first
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auto* mission = this->GetMission(missionId);
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if (mission == nullptr) {
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AcceptMission(missionId, skipChecks);
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mission = this->GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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//If this mission is not repeatable, and already completed, we stop here.
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if (mission->IsComplete() && !mission->IsRepeatable()) {
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return;
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}
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mission->Complete(yieldRewards);
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}
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void MissionComponent::RemoveMission(uint32_t missionId) {
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auto* mission = this->GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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delete mission;
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m_Missions.erase(missionId);
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}
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void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
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std::vector<uint32_t> acceptedAchievements;
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if (count > 0 && !ignoreAchievements) {
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acceptedAchievements = LookForAchievements(type, value, true, associate, targets, count);
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}
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for (const auto& [id, mission] : m_Missions) {
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if (!mission || std::find(acceptedAchievements.begin(), acceptedAchievements.end(), mission->GetMissionId()) != acceptedAchievements.end()) continue;
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if (mission->IsAchievement() && ignoreAchievements) continue;
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if (mission->IsComplete()) continue;
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mission->Progress(type, value, associate, targets, count);
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}
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}
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void MissionComponent::ForceProgress(const uint32_t missionId, const uint32_t taskId, const int32_t value, const bool acceptMission) {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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if (!acceptMission) {
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return;
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}
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AcceptMission(missionId);
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mission = GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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for (auto* element : mission->GetTasks()) {
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if (element->GetClientInfo().uid != taskId) continue;
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element->AddProgress(value);
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}
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if (!mission->IsComplete()) {
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mission->CheckCompletion();
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}
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}
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void MissionComponent::ForceProgressTaskType(const uint32_t missionId, const uint32_t taskType, const int32_t value, const bool acceptMission) {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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if (!acceptMission) {
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return;
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}
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CDMissions missionInfo;
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if (!GetMissionInfo(missionId, missionInfo)) {
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return;
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}
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if (missionInfo.isMission) {
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return;
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}
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AcceptMission(missionId);
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mission = GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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for (auto* element : mission->GetTasks()) {
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if (element->GetType() != static_cast<eMissionTaskType>(taskType)) continue;
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element->AddProgress(value);
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}
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if (!mission->IsComplete()) {
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mission->CheckCompletion();
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}
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}
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void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType, int32_t value, bool acceptMission) {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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if (!acceptMission) {
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return;
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}
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CDMissions missionInfo;
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if (!GetMissionInfo(missionId, missionInfo)) {
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return;
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}
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if (missionInfo.isMission) {
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return;
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}
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AcceptMission(missionId);
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mission = GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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for (auto* element : mission->GetTasks()) {
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if (element->GetType() != static_cast<eMissionTaskType>(taskType) || !element->InAllTargets(value)) continue;
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element->AddProgress(1);
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}
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if (!mission->IsComplete()) {
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mission->CheckCompletion();
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}
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}
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bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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const auto missions = missionsTable->Query([=](const CDMissions& entry) {
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return entry.id == static_cast<int>(missionId);
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});
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if (missions.empty()) {
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return false;
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}
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result = missions[0];
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return true;
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}
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#define MISSION_NEW_METHOD
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const std::vector<uint32_t> MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
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#ifdef MISSION_NEW_METHOD
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// Query for achievments, using the cache
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const auto& result = QueryAchievements(type, value, targets);
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std::vector<uint32_t> acceptedAchievements;
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for (const uint32_t missionID : result) {
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// Check if we already have this achievement
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if (GetMission(missionID) != nullptr) {
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continue;
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}
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// Check if we can accept this achievement
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if (!MissionPrerequisites::CanAccept(missionID, m_Missions)) {
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continue;
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}
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// Instantiate new mission and accept it
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auto* instance = new Mission(this, missionID);
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m_Missions.insert_or_assign(missionID, instance);
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if (instance->IsMission()) instance->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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instance->Accept();
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acceptedAchievements.push_back(missionID);
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if (progress) {
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// Progress mission to bring it up to speed
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instance->Progress(type, value, associate, targets, count);
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}
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}
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return acceptedAchievements;
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#else
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auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
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return entry.taskType == static_cast<unsigned>(type);
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});
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std::vector<uint32_t> acceptedAchievements;
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for (const auto& task : tasks) {
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if (GetMission(task.id) != nullptr) {
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continue;
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}
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const auto missionEntries = missionsTable->Query([=](const CDMissions& entry) {
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return entry.id == static_cast<int>(task.id) && !entry.isMission;
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});
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if (missionEntries.empty()) {
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continue;
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}
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const auto mission = missionEntries[0];
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if (mission.isMission || !MissionPrerequisites::CanAccept(mission.id, m_Missions)) {
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continue;
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}
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if (task.target != value && task.targetGroup != targets) {
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auto stream = std::istringstream(task.targetGroup);
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std::string token;
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auto found = false;
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while (std::getline(stream, token, ',')) {
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try {
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const auto target = std::stoul(token);
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found = target == value;
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if (found) {
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break;
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}
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} catch (std::invalid_argument& exception) {
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LOG("Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
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}
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}
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if (!found) {
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continue;
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}
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}
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auto* instance = new Mission(this, mission.id);
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m_Missions.insert_or_assign(mission.id, instance);
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if (instance->IsMission()) instance->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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instance->Accept();
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acceptedAchievements.push_back(mission.id);
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if (progress) {
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instance->Progress(type, value, associate, targets, count);
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}
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}
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return acceptedAchievements;
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#endif
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}
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const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskType type, int32_t value, const std::string targets) {
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// Create a hash which represent this query for achievements
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AchievementCacheKey toFind;
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toFind.SetType(type);
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toFind.SetValue(value);
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toFind.SetTargets(targets);
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const auto& iter = m_AchievementCache.find(toFind);
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// Check if this query is cached
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if (iter != m_AchievementCache.end()) {
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return iter->second;
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}
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// Find relevent tables
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auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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std::vector<uint32_t> result;
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// Loop through all mission tasks, might cache this task check later
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for (const auto& task : missionTasksTable->GetEntries()) {
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if (task.taskType != static_cast<uint32_t>(type)) {
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continue;
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}
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// Seek the assosicated mission
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auto foundMission = false;
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const auto& mission = missionsTable->GetByMissionID(task.id, foundMission);
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if (!foundMission || mission.isMission) {
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continue;
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}
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// Compare the easy values
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if (task.target == value || task.targetGroup == targets) {
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result.push_back(mission.id);
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continue;
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}
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// Compare the target group, array separated by ','
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auto stream = std::istringstream(task.targetGroup);
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std::string token;
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while (std::getline(stream, token, ',')) {
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try {
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if (std::stoi(token) == value) {
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result.push_back(mission.id);
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continue;
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}
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} catch (std::invalid_argument& exception) {
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// Ignored
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}
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}
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}
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// Insert into cache
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m_AchievementCache.insert_or_assign(toFind, result);
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return m_AchievementCache.find(toFind)->second;
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}
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bool MissionComponent::RequiresItem(const LOT lot) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT type FROM Objects WHERE id = ?;");
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query.bind(1, (int)lot);
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auto result = query.execQuery();
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if (result.eof()) {
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return false;
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}
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if (!result.fieldIsNull(0)) {
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const auto type = std::string(result.getStringField(0));
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result.finalize();
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if (type == "Powerup") {
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return true;
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}
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}
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result.finalize();
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for (const auto& pair : m_Missions) {
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auto* mission = pair.second;
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if (mission->IsComplete()) {
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continue;
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}
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for (auto* task : mission->GetTasks()) {
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if (task->IsComplete() || task->GetType() != eMissionTaskType::GATHER) {
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continue;
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}
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if (!task->InAllTargets(lot)) {
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continue;
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}
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return true;
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}
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}
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const auto required = LookForAchievements(eMissionTaskType::GATHER, lot, false);
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return !required.empty();
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}
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void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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if (doc == nullptr) return;
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auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
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if (mis == nullptr) return;
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auto* cur = mis->FirstChildElement("cur");
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auto* done = mis->FirstChildElement("done");
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auto* doneM = done->FirstChildElement();
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while (doneM) {
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int missionId;
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doneM->QueryAttribute("id", &missionId);
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auto* mission = new Mission(this, missionId);
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mission->LoadFromXml(doneM);
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doneM = doneM->NextSiblingElement();
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m_Missions.insert_or_assign(missionId, mission);
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}
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auto* currentM = cur->FirstChildElement();
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uint32_t missionOrder{};
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while (currentM) {
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int missionId;
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currentM->QueryAttribute("id", &missionId);
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auto* mission = new Mission(this, missionId);
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mission->LoadFromXml(currentM);
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if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
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mission->SetUniqueMissionOrderID(missionOrder);
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if (missionOrder > m_LastUsedMissionOrderUID) m_LastUsedMissionOrderUID = missionOrder;
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}
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currentM = currentM->NextSiblingElement();
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m_Missions.insert_or_assign(missionId, mission);
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}
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}
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void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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if (doc == nullptr) return;
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auto shouldInsertMis = false;
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auto* obj = doc->FirstChildElement("obj");
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auto* mis = obj->FirstChildElement("mis");
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if (mis == nullptr) {
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mis = doc->NewElement("mis");
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shouldInsertMis = true;
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}
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mis->DeleteChildren();
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auto* done = doc->NewElement("done");
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auto* cur = doc->NewElement("cur");
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for (const auto& pair : m_Missions) {
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auto* mission = pair.second;
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if (mission) {
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const auto complete = mission->IsComplete();
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auto* m = doc->NewElement("m");
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if (complete) {
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mission->UpdateXml(m);
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done->LinkEndChild(m);
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continue;
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}
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if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
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|
|
mission->UpdateXml(m);
|
|
|
|
cur->LinkEndChild(m);
|
|
}
|
|
}
|
|
|
|
mis->InsertFirstChild(done);
|
|
mis->InsertEndChild(cur);
|
|
|
|
if (shouldInsertMis) {
|
|
obj->LinkEndChild(mis);
|
|
}
|
|
}
|
|
|
|
void MissionComponent::AddCollectible(int32_t collectibleID) {
|
|
// Check if this collectible is already in the list
|
|
if (HasCollectible(collectibleID)) {
|
|
return;
|
|
}
|
|
|
|
m_Collectibles.push_back(collectibleID);
|
|
}
|
|
|
|
bool MissionComponent::HasCollectible(int32_t collectibleID) {
|
|
return std::find(m_Collectibles.begin(), m_Collectibles.end(), collectibleID) != m_Collectibles.end();
|
|
}
|
|
|
|
bool MissionComponent::HasMission(uint32_t missionId) {
|
|
return GetMission(missionId) != nullptr;
|
|
}
|
|
|
|
void MissionComponent::ResetMission(const int32_t missionId) {
|
|
auto* mission = GetMission(missionId);
|
|
|
|
if (!mission) return;
|
|
|
|
m_Missions.erase(missionId);
|
|
GameMessages::SendResetMissions(m_Parent, m_Parent->GetSystemAddress(), missionId);
|
|
}
|