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https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
155 lines
5.5 KiB
C++
155 lines
5.5 KiB
C++
#include "BrickByBrickFix.h"
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#include <memory>
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#include <iostream>
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#include <sstream>
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#include "tinyxml2.h"
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#include "Database.h"
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#include "Game.h"
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#include "ZCompression.h"
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#include "Logger.h"
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//! Forward declarations
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void WriteSd0Magic(char* input, uint32_t chunkSize);
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bool CheckSd0Magic(std::istream& streamToCheck);
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/**
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* @brief Truncates all models with broken data from the database.
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*
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* @return The number of models deleted
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*/
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uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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uint32_t modelsTruncated{};
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auto modelsToTruncate = Database::Get()->GetAllUgcModels();
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bool previousCommitValue = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& model : modelsToTruncate) {
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std::string completeUncompressedModel{};
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uint32_t chunkCount{};
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// Check that header is sd0 by checking for the sd0 magic.
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if (CheckSd0Magic(model.lxfmlData)) {
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while (true) {
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uint32_t chunkSize{};
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model.lxfmlData.read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
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// Check if good here since if at the end of an sd0 file, this will have eof flagged.
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if (!model.lxfmlData.good()) break;
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std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
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for (uint32_t i = 0; i < chunkSize; i++) {
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compressedChunk[i] = model.lxfmlData.get();
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}
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// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
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std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[ZCompression::MAX_SD0_CHUNK_SIZE]);
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int32_t err{};
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int32_t actualUncompressedSize = ZCompression::Decompress(
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compressedChunk.get(), chunkSize, uncompressedChunk.get(), ZCompression::MAX_SD0_CHUNK_SIZE, err);
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if (actualUncompressedSize != -1) {
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uint32_t previousSize = completeUncompressedModel.size();
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completeUncompressedModel.append((char*)uncompressedChunk.get());
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completeUncompressedModel.resize(previousSize + actualUncompressedSize);
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} else {
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LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
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break;
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}
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chunkCount++;
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}
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std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
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if (!document) {
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LOG("Failed to initialize tinyxml document. Aborting.");
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return 0;
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}
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if (!(document->Parse(completeUncompressedModel.c_str(), completeUncompressedModel.size()) == tinyxml2::XML_SUCCESS)) {
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if (completeUncompressedModel.find(
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"</LXFML>",
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completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
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) {
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LOG("Brick-by-brick model %llu will be deleted!", model.id);
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Database::Get()->DeleteUgcModelData(model.id);
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modelsTruncated++;
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}
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}
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} else {
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LOG("Brick-by-brick model %llu will be deleted!", model.id);
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Database::Get()->DeleteUgcModelData(model.id);
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modelsTruncated++;
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}
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}
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Database::Get()->Commit();
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Database::Get()->SetAutoCommit(previousCommitValue);
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return modelsTruncated;
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}
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/**
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* @brief Updates all current models in the database to have the Segmented Data 0 (SD0) format.
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* Any models that do not start with zlib and best compression magic will not be updated.
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*
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* @return The number of models updated to SD0
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*/
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uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
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uint32_t updatedModels = 0;
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auto modelsToUpdate = Database::Get()->GetAllUgcModels();
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auto previousAutoCommitState = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& model : modelsToUpdate) {
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// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
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// If it does, convert it to sd0.
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if (model.lxfmlData.get() == 0x78 && model.lxfmlData.get() == 0xDA) {
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// Get and save size of zlib compressed chunk.
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model.lxfmlData.seekg(0, std::ios::end);
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uint32_t oldLxfmlSize = static_cast<uint32_t>(model.lxfmlData.tellg());
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model.lxfmlData.seekg(0);
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// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
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uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
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std::unique_ptr<char[]> sd0ConvertedModel(new char[oldLxfmlSizeWithHeader]);
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WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
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for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
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sd0ConvertedModel.get()[i] = model.lxfmlData.get();
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}
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std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
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std::istringstream outputStringStream(outputString);
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try {
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Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
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LOG("Updated model %i to sd0", model.id);
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updatedModels++;
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} catch (sql::SQLException exception) {
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LOG("Failed to update model %i. This model should be inspected manually to see why."
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"The database error is %s", model.id, exception.what());
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}
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}
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}
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Database::Get()->Commit();
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Database::Get()->SetAutoCommit(previousAutoCommitState);
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return updatedModels;
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}
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/**
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* @brief Writes sd0 magic at the front of a char*
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*
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* @param input the char* to write at the front of
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* @param chunkSize The size of the first chunk to write the size of
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*/
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void WriteSd0Magic(char* input, uint32_t chunkSize) {
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input[0] = 's';
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input[1] = 'd';
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input[2] = '0';
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input[3] = 0x01;
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input[4] = 0xFF;
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*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
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}
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bool CheckSd0Magic(std::istream& streamToCheck) {
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return streamToCheck.get() == 's' && streamToCheck.get() == 'd' && streamToCheck.get() == '0' && streamToCheck.get() == 0x01 && streamToCheck.get() == 0xFF;
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}
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