mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
0545adfac3
Have fun!
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
#include "FallingTile.h"
|
|
#include "MovingPlatformComponent.h"
|
|
#include "GameMessages.h"
|
|
|
|
|
|
void FallingTile::OnStartup(Entity* self)
|
|
{
|
|
auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
|
|
|
|
if (movingPlatfromComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
movingPlatfromComponent->SetSerialized(true);
|
|
}
|
|
|
|
void FallingTile::OnCollisionPhantom(Entity* self, Entity* target)
|
|
{
|
|
if (self->GetVar<bool>(u"AboutToFall"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->AddTimer("flipTime", 0.75f);
|
|
|
|
self->SetVar<bool>(u"AboutToFall", true);
|
|
|
|
self->SetNetworkVar<float>(u"startEffect", 2);
|
|
}
|
|
|
|
void FallingTile::OnWaypointReached(Entity* self, uint32_t waypointIndex)
|
|
{
|
|
if (waypointIndex == 1)
|
|
{
|
|
}
|
|
else if (waypointIndex == 0)
|
|
{
|
|
}
|
|
}
|
|
|
|
void FallingTile::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
|
|
|
|
if (movingPlatfromComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (timerName == "flipTime")
|
|
{
|
|
self->AddTimer("flipBack", 2.0f);
|
|
|
|
self->SetNetworkVar<float>(u"stopEffect", 3);
|
|
|
|
movingPlatfromComponent->GotoWaypoint(1);
|
|
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"down", "down");
|
|
}
|
|
else if (timerName == "flipBack")
|
|
{
|
|
self->SetVar<bool>(u"AboutToFall", false);
|
|
|
|
movingPlatfromComponent->GotoWaypoint(0);
|
|
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"up", "up");
|
|
}
|
|
}
|