DarkflameServer/dDatabase/Tables/CDRarityTableTable.cpp
Jett 0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00

58 lines
1.5 KiB
C++

#include "CDRarityTableTable.h"
//! Constructor
CDRarityTableTable::CDRarityTableTable(void) {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RarityTable");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RarityTable");
while (!tableData.eof()) {
CDRarityTable entry;
entry.id = tableData.getIntField(0, -1);
entry.randmax = tableData.getFloatField(1, -1);
entry.rarity = tableData.getIntField(2, -1);
entry.RarityTableIndex = tableData.getIntField(3, -1);
this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Destructor
CDRarityTableTable::~CDRarityTableTable(void) { }
//! Returns the table's name
std::string CDRarityTableTable::GetName(void) const {
return "RarityTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDRarityTable> CDRarityTableTable::Query(std::function<bool(CDRarityTable)> predicate) {
std::vector<CDRarityTable> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
//! Gets all the entries in the table
const std::vector<CDRarityTable>& CDRarityTableTable::GetEntries(void) const {
return this->entries;
}