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631365b7f7
* update naming for animation flag enum value 0 * Add change idle flags behaviors and GM * default to 0 when none is given
45 lines
628 B
C++
45 lines
628 B
C++
#pragma once
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#ifndef __EANINMATIONFLAGS__H__
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#define __EANINMATIONFLAGS__H__
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#include <cstdint>
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enum class eAnimationFlags : uint32_t {
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IDLE_NONE = 0,
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IDLE_BASIC,
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IDLE_SWIM,
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IDLE_CARRY,
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IDLE_SWORD,
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IDLE_HAMMER,
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IDLE_SPEAR,
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IDLE_PISTOL,
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IDLE_BOW,
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IDLE_COMBAT,
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IDLE_JETPACK,
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IDLE_HORSE,
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IDLE_SG,
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IDLE_ORGAN,
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IDLE_SKATEBOARD,
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IDLE_DAREDEVIL,
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IDLE_SAMURAI,
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IDLE_SUMMONER,
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IDLE_BUCCANEER,
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IDLE_MISC,
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IDLE_NINJA,
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IDLE_MISC1,
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IDLE_MISC2,
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IDLE_MISC3,
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IDLE_MISC4,
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IDLE_MISC5,
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IDLE_MISC6,
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IDLE_MISC7,
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IDLE_MISC8,
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IDLE_MISC9,
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IDLE_MISC10,
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IDLE_MISC11,
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IDLE_MISC12
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};
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#endif //!__EANINMATIONFLAGS__H__
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