DarkflameServer/dGame/dUtilities/BrickDatabase.h
2021-12-05 18:54:36 +01:00

32 lines
561 B
C++

#pragma once
#include "Entity.h"
class BrickDatabase
{
public:
static BrickDatabase* Instance()
{
if (m_Address == nullptr)
{
m_Address = new BrickDatabase();
}
return m_Address;
}
std::vector<Brick>& GetBricks(const std::string& lxfmlPath);
explicit BrickDatabase();
~BrickDatabase();
private:
std::unordered_map<std::string, std::vector<Brick>> m_Cache;
static std::vector<Brick> emptyCache;
static BrickDatabase* m_Address; //For singleton method
/* data */
};