mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
26 lines
880 B
C++
26 lines
880 B
C++
#include "NjNPCMissionSpinjitzuServer.h"
|
|
#include "Character.h"
|
|
#include "EntityManager.h"
|
|
#include "MissionState.h"
|
|
|
|
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
|
|
MissionState missionState) {
|
|
|
|
const auto& element = self->GetVar<std::u16string>(ElementVariable);
|
|
if (missionID == ElementMissions.at(element) && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
|
|
|
const auto targetID = target->GetObjectID();
|
|
|
|
// Wait for an animation to complete and flag that the player has learned spinjitzu
|
|
self->AddCallbackTimer(5.0f, [targetID, element]() {
|
|
auto* target = EntityManager::Instance()->GetEntity(targetID);
|
|
if (target != nullptr) {
|
|
auto* character = target->GetCharacter();
|
|
if (character != nullptr) {
|
|
character->SetPlayerFlag(ElementFlags.at(element), true);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|