DarkflameServer/dScripts/02_server/Map/njhub/NjNPCMissionSpinjitzuServer.cpp
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

26 lines
880 B
C++

#include "NjNPCMissionSpinjitzuServer.h"
#include "Character.h"
#include "EntityManager.h"
#include "MissionState.h"
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
MissionState missionState) {
const auto& element = self->GetVar<std::u16string>(ElementVariable);
if (missionID == ElementMissions.at(element) && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
const auto targetID = target->GetObjectID();
// Wait for an animation to complete and flag that the player has learned spinjitzu
self->AddCallbackTimer(5.0f, [targetID, element]() {
auto* target = EntityManager::Instance()->GetEntity(targetID);
if (target != nullptr) {
auto* character = target->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(ElementFlags.at(element), true);
}
}
});
}
}