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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
22 lines
648 B
C++
22 lines
648 B
C++
#include "RemoveBuffBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "BuffComponent.h"
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void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto* entity = Game::entityManager->GetEntity(context->caster);
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if (!entity) return;
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auto* buffComponent = entity->GetComponent<BuffComponent>();
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if (!buffComponent) return;
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buffComponent->RemoveBuff(m_BuffId, false, m_RemoveImmunity);
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}
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void RemoveBuffBehavior::Load() {
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this->m_RemoveImmunity = GetBoolean("remove_immunity");
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this->m_BuffId = GetInt("buff_id");
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}
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