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The empty and one-entry mail list, the notification layout and the mailbox's pushGameState/ToggleMail/OpenMail/CloseMail messages, checked against the client's layout and live captures. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
68 lines
2.3 KiB
CMake
68 lines
2.3 KiB
CMake
set(DGAMETEST_SOURCES
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"GameDependencies.cpp"
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"GuildManagerTests.cpp"
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"LUBitStreamTests.cpp"
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"MailIdPinTests.cpp"
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"MailPacketTests.cpp"
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"EconomyLedgerTests.cpp"
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"PlayerReportsLimitTests.cpp"
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"SlashCommandPermissionTests.cpp"
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"StaleSaveGuardTests.cpp"
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"ContrabandTests.cpp"
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"KnockbackTests.cpp"
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"CollisionFilterTests.cpp"
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"MovementBlockerTests.cpp"
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"ItemSetPassiveAbilityTests.cpp"
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"PowerUpStatisticTests.cpp"
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"PlayerStatisticTests.cpp"
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"BrickByBrickTests.cpp"
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"PropertyBuildersTests.cpp"
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"ModularBuildTableTests.cpp"
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"ModularBuildIdMigrationTests.cpp"
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"UgcManifestTests.cpp"
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"SceneGhostingTests.cpp"
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"HolidayEventsTests.cpp"
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"SetCurrencySourceTests.cpp"
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"LootDropPositionTests.cpp"
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"LootActivityCoinsTests.cpp"
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"PreconditionItemCostTests.cpp"
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"SpiderQueenTests.cpp"
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"TacArcTests.cpp"
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"CDFdbTests.cpp"
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"CDClientReloadTests.cpp"
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"CDFdbBenchmark.cpp"
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)
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add_subdirectory(dComponentsTests)
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list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
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add_subdirectory(dGameMessagesTests)
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list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
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add_subdirectory(dNetTests)
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list(APPEND DGAMETEST_SOURCES ${DNET_TESTS})
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file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Add the executable. Remember to add all tests above this!
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add_executable(dGameTests ${DGAMETEST_SOURCES})
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target_include_directories(dGameTests PRIVATE "." "${PROJECT_SOURCE_DIR}/dChatServer" "${PROJECT_SOURCE_DIR}/dScripts")
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# Tests against the live CDClient look for it in the source tree's build folder
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target_compile_definitions(dGameTests PRIVATE PROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
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if(APPLE)
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add_custom_target(dGameTestsLink
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${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
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add_dependencies(dGameTests dGameTestsLink)
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endif()
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# Local capture fixtures (tests/fixtures-local, never committed) are found from the source folder
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target_compile_definitions(dGameTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
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target_link_libraries(dGameTests ${COMMON_LIBRARIES} sqlite3 GTest::gtest_main
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dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dChatServer dNavigation bcrypt MD5)
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# Discover the tests
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gtest_discover_tests(dGameTests)
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