mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
#include "SpawnBehavior.h"
|
|
|
|
#include "BehaviorContext.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "RebuildComponent.h"
|
|
#include "Entity.h"
|
|
#include "EntityInfo.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
auto* origin = Game::entityManager->GetEntity(context->originator);
|
|
|
|
if (origin == nullptr) {
|
|
LOG("Failed to find self entity (%llu)!", context->originator);
|
|
|
|
return;
|
|
}
|
|
|
|
if (branch.isProjectile) {
|
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (target != nullptr) {
|
|
origin = target;
|
|
}
|
|
}
|
|
|
|
EntityInfo info;
|
|
info.lot = this->m_lot;
|
|
info.pos = origin->GetPosition();
|
|
info.rot = origin->GetRotation();
|
|
info.scale = 1;
|
|
info.spawner = nullptr;
|
|
info.spawnerID = context->originator;
|
|
info.spawnerNodeID = 0;
|
|
info.pos = info.pos + (info.rot.GetForwardVector() * m_Distance);
|
|
|
|
auto* entity = Game::entityManager->CreateEntity(
|
|
info,
|
|
nullptr,
|
|
Game::entityManager->GetEntity(context->originator)
|
|
);
|
|
|
|
if (entity == nullptr) {
|
|
LOG("Failed to spawn entity (%i)!", this->m_lot);
|
|
|
|
return;
|
|
}
|
|
|
|
entity->SetOwnerOverride(context->originator);
|
|
|
|
// Unset the flag to reposition the player, this makes it harder to glitch out of the map
|
|
auto* rebuildComponent = entity->GetComponent<RebuildComponent>();
|
|
|
|
if (rebuildComponent != nullptr) {
|
|
rebuildComponent->SetRepositionPlayer(false);
|
|
}
|
|
|
|
Game::entityManager->ConstructEntity(entity);
|
|
|
|
if (branch.duration > 0) {
|
|
context->RegisterTimerBehavior(this, branch, entity->GetObjectID());
|
|
}
|
|
|
|
if (branch.start != 0) {
|
|
context->RegisterEndBehavior(this, branch, entity->GetObjectID());
|
|
}
|
|
|
|
entity->AddCallbackTimer(60, [entity]() {
|
|
entity->Smash();
|
|
});
|
|
}
|
|
|
|
void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
Handle(context, bitStream, branch);
|
|
}
|
|
|
|
void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second) {
|
|
auto* entity = Game::entityManager->GetEntity(second);
|
|
|
|
if (entity == nullptr) {
|
|
LOG("Failed to find spawned entity (%llu)!", second);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
|
|
if (destroyable == nullptr) {
|
|
entity->Smash(context->originator);
|
|
|
|
return;
|
|
}
|
|
|
|
destroyable->Smash(second);
|
|
}
|
|
|
|
void SpawnBehavior::End(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second) {
|
|
Timer(context, branch, second);
|
|
}
|
|
|
|
|
|
void SpawnBehavior::Load() {
|
|
this->m_lot = GetInt("LOT_ID");
|
|
this->m_Distance = GetFloat("distance");
|
|
}
|