mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#include "VerifyBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "EntityManager.h"
|
|
#include "NiPoint3.h"
|
|
#include "BehaviorContext.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
|
|
|
|
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
|
|
|
auto success = true;
|
|
|
|
if (entity == nullptr) {
|
|
success = false;
|
|
} else if (this->m_rangeCheck) {
|
|
auto* self = Game::entityManager->GetEntity(context->originator);
|
|
|
|
if (self == nullptr) {
|
|
LOG("Invalid self for (%llu)", context->originator);
|
|
|
|
return;
|
|
}
|
|
|
|
const auto distance = Vector3::DistanceSquared(self->GetPosition(), entity->GetPosition());
|
|
|
|
if (distance > this->m_range * this->m_range) {
|
|
success = false;
|
|
}
|
|
} else if (this->m_blockCheck) {
|
|
// TODO
|
|
}
|
|
|
|
if (branch.target != LWOOBJID_EMPTY && branch.target != context->originator) {
|
|
bitStream->Write(success);
|
|
|
|
if (success) {
|
|
bitStream->Write<uint32_t>(1);
|
|
bitStream->Write0();
|
|
bitStream->Write0();
|
|
}
|
|
}
|
|
|
|
if (!success) {
|
|
branch.target = LWOOBJID_EMPTY;
|
|
}
|
|
|
|
m_action->Calculate(context, bitStream, branch);
|
|
}
|
|
|
|
void VerifyBehavior::Load() {
|
|
this->m_rangeCheck = GetBoolean("check_range");
|
|
|
|
this->m_blockCheck = GetBoolean("check blocking");
|
|
|
|
this->m_action = GetAction("action");
|
|
|
|
this->m_range = GetFloat("range");
|
|
}
|